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	<title>Comments on: Interactivity Culture Watch: Dinosaur Comics and CYOA</title>
	<link>http://writerresponsetheory.org/wordpress/2005/04/06/interactivity-culture-watch-dinosaur-comics-and-cyoa/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Tue, 22 May 2012 05:42:00 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
    <managingEditor>wrt@writerresponsetheory.org (Writer Response Theory)</managingEditor>
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    <itunes:subtitle>Comment-cast: Interactivity Culture Watch: Dinosaur Comics and CYOA</itunes:subtitle>
    <itunes:summary>Comment-cast: Interactivity Culture Watch: Dinosaur Comics and CYOA</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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		<title>by: Mark Marino</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/06/interactivity-culture-watch-dinosaur-comics-and-cyoa/#comment-91</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/06/interactivity-culture-watch-dinosaur-comics-and-cyoa/#comment-91</guid>
					<description>I wonder if first and third person shooters don't tell the user how they're feeling.  I seem to remember a game, was it James Bond, where as my character got weaker, control and visuals changed, indicating that my character was feeling week. This is different than print telling you something, yet somehow the same.&lt;br /&gt;
&lt;br /&gt;
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		<content:encoded><![CDATA[<p>I wonder if first and third person shooters don&#8217;t tell the user how they&#8217;re feeling.  I seem to remember a game, was it James Bond, where as my character got weaker, control and visuals changed, indicating that my character was feeling week. This is different than print telling you something, yet somehow the same.</p>
]]></content:encoded>
			                <itunes:author>Mark Marino</itunes:author>
        <itunes:subtitle>I wonder if first and third person shooters don't tell the user how they're feeling.  I seem to remember ...</itunes:subtitle>
        <itunes:summary>I wonder if first and third person shooters don't tell the user how they're feeling.  I seem to remember ...</itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/06/interactivity-culture-watch-dinosaur-comics-and-cyoa/#comment-90</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/06/interactivity-culture-watch-dinosaur-comics-and-cyoa/#comment-90</guid>
					<description>I really like what you talk about here Jeremy. I'll be back with some considered comments. But for now, I'll add to the POV links with this &lt;a href=&quot;http://www.usd.edu/exam/engl210/pov.html&quot;&gt;online test&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I really like what you talk about here Jeremy. I&#8217;ll be back with some considered comments. But for now, I&#8217;ll add to the POV links with this <a href="http://www.usd.edu/exam/engl210/pov.html">online test</a>.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>I really like what you talk about here Jeremy. I'll be back with some considered comments. But for now, I'll ...</itunes:subtitle>
        <itunes:summary>I really like what you talk about here Jeremy. I'll be back with some considered comments. But for now, I'll ...</itunes:summary>
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