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	<title>Comments on: Game BotMasters</title>
	<link>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Thu, 02 Sep 2010 17:20:44 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
    <managingEditor>wrt@writerresponsetheory.org (Writer Response Theory)</managingEditor>
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    <category>Talk Radio</category>
   <itunes:category text="Arts &amp; Entertainment" ><itunes:category text="Entertainment" />
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    <itunes:subtitle>Comment-cast: Game BotMasters</itunes:subtitle>
    <itunes:summary>Comment-cast: Game BotMasters</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
    <itunes:owner>
        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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        <title>WRT: Writer Response Theory</title>
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	<item>
		<title>by: Toddler</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-265615</link>
		<pubDate>Thu, 28 May 2009 18:18:43 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-265615</guid>
					<description>Great, thanks!</description>
		<content:encoded><![CDATA[<p>Great, thanks!
</p>
]]></content:encoded>
			                <itunes:author>Toddler</itunes:author>
        <itunes:subtitle>Great, thanks! </itunes:subtitle>
        <itunes:summary>Great, thanks! </itunes:summary>
	</item>
	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-82</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-82</guid>
					<description>Christy - it is Dutch: &quot;I want to play eccky.&quot; A child passing through, perhaps...?</description>
		<content:encoded><![CDATA[<p>Christy - it is Dutch: &#8220;I want to play eccky.&#8221; A child passing through, perhaps&#8230;?
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Christy - it is Dutch: "I want to play eccky." A child passing through, perhaps...? </itunes:subtitle>
        <itunes:summary>Christy - it is Dutch: "I want to play eccky." A child passing through, perhaps...? </itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-81</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-81</guid>
					<description>&lt;blockquote&gt;ik wil eccky spelen.&lt;/blockquote&gt; &lt;br /&gt;
Sorry Quincy, I don't know what this means. What language is this, anyone, so that I can use a translator?</description>
		<content:encoded><![CDATA[<blockquote><p>ik wil eccky spelen.</p></blockquote>
<p>
Sorry Quincy, I don&#8217;t know what this means. What language is this, anyone, so that I can use a translator?
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>ik wil eccky spelen. 
Sorry Quincy, I don't know what this means. What language is this, anyone, so that I ...</itunes:subtitle>
        <itunes:summary>ik wil eccky spelen. 
Sorry Quincy, I don't know what this means. What language is this, anyone, so that I ...</itunes:summary>
	</item>
	<item>
		<title>by: quincy</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-80</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-80</guid>
					<description>ik wil eccky spelen.</description>
		<content:encoded><![CDATA[<p>ik wil eccky spelen.
</p>
]]></content:encoded>
			                <itunes:author>quincy</itunes:author>
        <itunes:subtitle>ik wil eccky spelen. </itunes:subtitle>
        <itunes:summary>ik wil eccky spelen. </itunes:summary>
	</item>
	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-79</link>
		<pubDate>Tue, 30 Nov 1999 00:00:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/04/09/game-botmasters/#comment-79</guid>
					<description>Christy,&lt;br /&gt;
&lt;br /&gt;
I agree with you that invention springs from the individual - and a continuum sounds like a very good model for authorware-gameware.&lt;br /&gt;
&lt;br /&gt;
I'd like to complicate your idea of the &quot;level of freedom,&quot; however:&lt;br /&gt;
&lt;br /&gt;
On the authorware end of the spectrum is the &quot;freedom to design&quot; with greater choice and less constraint.  Many poets might argue that less constraint is not necc. desireable, but there it is freedom nonetheless.&lt;br /&gt;
&lt;br /&gt;
On the gameware end of the spectrum is the &quot;freedom to participate&quot; with greater access - literally, you are not required to read a manual or spend 20-100 hours of prep and debug time.  You may freely enter.&lt;br /&gt;
&lt;br /&gt;
Perhaps I'm framing this in part due to my exposure to Free Software Foundation folks and Richard Stallman's &quot;&lt;a href=&quot;http://www.gnu.org/philosophy/free-sw.html&quot;&gt;Free as in Freedom / Free as in Beer&lt;/a&gt;&quot; &lt;a href=&quot;http://c2.com/cgi/wiki?FreeAsInBeer&quot;&gt;distinction&lt;/a&gt;.  But while the freedom on the authorware end of the spectrum is rights / abilities, and the freedom on the gameware end is in some sense economic (literally, participation has a low &quot;opportunity cost&quot;) it strikes me that these both have importance in this context.&lt;br /&gt;
&lt;br /&gt;
More generally, perhaps software like Dreamweaver and projects like &lt;a href=&quot;http://turbulence.org/Works/mystery/index.php&quot;&gt;Mystery House Taken Over&lt;/a&gt; are interesting because they are dual-mode - attempting to cover more of the spectrum, giving us easy access to rip-mix-burn while also appealing to our &lt;a href=&quot;http://www.freedom-to-tinker.com/&quot;&gt;Freedom To Tinker&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Christy,</p>
<p>I agree with you that invention springs from the individual - and a continuum sounds like a very good model for authorware-gameware.</p>
<p>I&#8217;d like to complicate your idea of the &#8220;level of freedom,&#8221; however:</p>
<p>On the authorware end of the spectrum is the &#8220;freedom to design&#8221; with greater choice and less constraint.  Many poets might argue that less constraint is not necc. desireable, but there it is freedom nonetheless.</p>
<p>On the gameware end of the spectrum is the &#8220;freedom to participate&#8221; with greater access - literally, you are not required to read a manual or spend 20-100 hours of prep and debug time.  You may freely enter.</p>
<p>Perhaps I&#8217;m framing this in part due to my exposure to Free Software Foundation folks and Richard Stallman&#8217;s &#8220;<a href="http://www.gnu.org/philosophy/free-sw.html">Free as in Freedom / Free as in Beer</a>&#8221; <a href="http://c2.com/cgi/wiki?FreeAsInBeer">distinction</a>.  But while the freedom on the authorware end of the spectrum is rights / abilities, and the freedom on the gameware end is in some sense economic (literally, participation has a low &#8220;opportunity cost&#8221;) it strikes me that these both have importance in this context.</p>
<p>More generally, perhaps software like Dreamweaver and projects like <a href="http://turbulence.org/Works/mystery/index.php">Mystery House Taken Over</a> are interesting because they are dual-mode - attempting to cover more of the spectrum, giving us easy access to rip-mix-burn while also appealing to our <a href="http://www.freedom-to-tinker.com/">Freedom To Tinker</a>.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Christy,

I agree with you that invention springs from the individual - and a continuum sounds like a very good model ...</itunes:subtitle>
        <itunes:summary>Christy,

I agree with you that invention springs from the individual - and a continuum sounds like a very good model ...</itunes:summary>
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