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	<title>Comments on: E3</title>
	<link>http://writerresponsetheory.org/wordpress/2005/05/27/e3/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Sat, 22 Nov 2008 03:07:55 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <category>Talk Radio</category>
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    <itunes:subtitle>Comment-cast: E3</itunes:subtitle>
    <itunes:summary>Comment-cast: E3</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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	<item>
		<title>by: Mark Marino</title>
		<link>http://writerresponsetheory.org/wordpress/2005/05/27/e3/#comment-164</link>
		<pubDate>Mon, 30 May 2005 05:49:17 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/05/27/e3/#comment-164</guid>
					<description>There wasn't a lot of interactive story telling in the barage of games I saw.  But here were some promising items:

Here were some of the panels:
Developing Better Characters, Better Stories
Think Different and (still) Succeed: Finding Success with Games that Fall Outside the Familiar (not sure if this is an Apple dig or props?)
&lt;a href=&quot;http://biz.gamedaily.com/features.asp?article_id=9657&quot; rel=&quot;nofollow&quot;&gt;Game Content Spreads its Wings&lt;/a&gt; (Christy would like this one) subtitle: A Conversation with the Leaders Behind Multi-Platform, Cross-Media Game Creation (though less creative than polymorphic or cross-media telling as she takes it)
Genre Blending: Careening Beyond the Status Quo Toward New Levels of Innovation.
</description>
		<content:encoded><![CDATA[<p>There wasn&#8217;t a lot of interactive story telling in the barage of games I saw.  But here were some promising items:</p>
<p>Here were some of the panels:<br />
Developing Better Characters, Better Stories<br />
Think Different and (still) Succeed: Finding Success with Games that Fall Outside the Familiar (not sure if this is an Apple dig or props?)<br />
<a href="http://biz.gamedaily.com/features.asp?article_id=9657" rel="nofollow">Game Content Spreads its Wings</a> (Christy would like this one) subtitle: A Conversation with the Leaders Behind Multi-Platform, Cross-Media Game Creation (though less creative than polymorphic or cross-media telling as she takes it)<br />
Genre Blending: Careening Beyond the Status Quo Toward New Levels of Innovation.
</p>
]]></content:encoded>
			                <itunes:author>Mark Marino</itunes:author>
        <itunes:subtitle>There wasn't a lot of interactive story telling in the barage of games I saw.  But here were some ...</itunes:subtitle>
        <itunes:summary>There wasn't a lot of interactive story telling in the barage of games I saw.  But here were some ...</itunes:summary>
	</item>
	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/05/27/e3/#comment-160</link>
		<pubDate>Sat, 28 May 2005 22:18:19 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/05/27/e3/#comment-160</guid>
					<description>So, Mark, was E3 a total wash for text interactivity? Coming out of (dis)junctions, I was hearing all about the ubquity of chat in MMOGs, and hoped that someone would have done something innovative with tying it to gameplay... perhaps not.

I was in a conversation with an in-house developer from Dreamworks yesterday who is also a gamer, and he asserted that most actions in Star Wars Galaxies (with the exception of navigation) can all be performed from the command line via scripting.  Of course, these are all hooks into a predetermined interface (&quot;FIRE BLASTER&quot;) rather than guess the verb or guess the event (&quot;CUT OPEN TONTON, PUT LUKE IN TONTON&quot;)...

&lt;blockquote&gt;
As Tom Klein, a Flash game teacher put it, these games have aged more than they should have. It was as if they were covered in wood panelling.
&lt;/blockquote&gt;

You know, I think there &lt;strong&gt;was&lt;/strong&gt; fake &lt;a href=&quot;http://www.vidgame.net/ATARI/Atari/2600/atari_2600_six.jpg&quot; rel=&quot;nofollow&quot;&gt;wood paneling on my Atari 2600&lt;/a&gt;....
</description>
		<content:encoded><![CDATA[<p>So, Mark, was E3 a total wash for text interactivity? Coming out of (dis)junctions, I was hearing all about the ubquity of chat in MMOGs, and hoped that someone would have done something innovative with tying it to gameplay&#8230; perhaps not.</p>
<p>I was in a conversation with an in-house developer from Dreamworks yesterday who is also a gamer, and he asserted that most actions in Star Wars Galaxies (with the exception of navigation) can all be performed from the command line via scripting.  Of course, these are all hooks into a predetermined interface (&#8221;FIRE BLASTER&#8221;) rather than guess the verb or guess the event (&#8221;CUT OPEN TONTON, PUT LUKE IN TONTON&#8221;)&#8230;</p>
<blockquote><p>
As Tom Klein, a Flash game teacher put it, these games have aged more than they should have. It was as if they were covered in wood panelling.
</p></blockquote>
<p>You know, I think there <strong>was</strong> fake <a href="http://www.vidgame.net/ATARI/Atari/2600/atari_2600_six.jpg" rel="nofollow">wood paneling on my Atari 2600</a>&#8230;.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>So, Mark, was E3 a total wash for text interactivity? Coming out of (dis)junctions, I was hearing all about the ...</itunes:subtitle>
        <itunes:summary>So, Mark, was E3 a total wash for text interactivity? Coming out of (dis)junctions, I was hearing all about the ...</itunes:summary>
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