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	<title>Comments on: Puma e-catalog in the e-bathroom</title>
	<link>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <itunes:subtitle>Comment-cast: Puma e-catalog in the e-bathroom</itunes:subtitle>
    <itunes:summary>Comment-cast: Puma e-catalog in the e-bathroom</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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	<item>
		<title>by: WRT: Writer Response Theory &#187; Blog Archive &#187; Remediated Books &#38; Their Text</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-6074</link>
		<pubDate>Sun, 16 Apr 2006 23:58:50 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-6074</guid>
					<description>[...] We&amp;#8217;ve mentioned other examples of books that are remediated online, like the Wanted microsite comic with rich media games I posted about, Jeremy&amp;#8217;s post about the Puma catalogue, and the Lycette Bros. work. Here are a couple of non-fiction remediated books to add to the mix: [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] We&#8217;ve mentioned other examples of books that are remediated online, like the Wanted microsite comic with rich media games I posted about, Jeremy&#8217;s post about the Puma catalogue, and the Lycette Bros. work. Here are a couple of non-fiction remediated books to add to the mix: [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>WRT: Writer Response Theory &#187; Blog Archive &#187; Remediated Books &#38; Their Text</itunes:author>
        <itunes:subtitle>[...] We&#8217;ve mentioned other examples of books that are remediated online, like the Wanted microsite comic with rich media games ...</itunes:subtitle>
        <itunes:summary>[...] We&#8217;ve mentioned other examples of books that are remediated online, like the Wanted microsite comic with rich media games ...</itunes:summary>
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	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-180</link>
		<pubDate>Mon, 06 Jun 2005 19:33:48 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-180</guid>
					<description>Great examples, Christy -  &lt;a href=&quot;http://www.lycettebros.com/automata/&quot; rel=&quot;nofollow&quot;&gt;The Modern Compendium of Miniature Automata and Paper Machine&lt;/a&gt; is to me a perfect example of paper-like display - the user interface uses a point-and-click method of turning 'pages', and the pages are marked at the corners with essentially forward and next buttons that have rollover highlights. The layout is paper-like, but the interface is web-like.

By contrast, the &lt;a href=&quot;http://www.puma.com/ecat/pindex.jsp&quot; rel=&quot;nofollow&quot;&gt;Puma e-catalog&lt;/a&gt; has no rollovers or clearly defined turning regions - you have to guess in by 'feel' where the edge of the paper is, but you have no tactile feedback.  It isn't clear at first how the &quot;hand&quot; structure grabs - after lining things up by the thumb-pad or the curling fingers, you'll discover that the pointer-finger stays still while the other fingers grasp around it. In retrospect, this is somewhat mouse-like - just nothing like how a real hand moves (try picking something up off your desk with thumb and pointer and notice how the thumb stays still).  Finally, the required drag motion, which nonetheless results in a very cool display....

I've just spent quite a while trying to expand on &quot;better at frustration,&quot; and it has grown so long I think I'd better just make it a followup post - which see.  Thanks - your question helped me refine my thinking.

</description>
		<content:encoded><![CDATA[<p>Great examples, Christy -  <a href="http://www.lycettebros.com/automata/" rel="nofollow">The Modern Compendium of Miniature Automata and Paper Machine</a> is to me a perfect example of paper-like display - the user interface uses a point-and-click method of turning &#8216;pages&#8217;, and the pages are marked at the corners with essentially forward and next buttons that have rollover highlights. The layout is paper-like, but the interface is web-like.</p>
<p>By contrast, the <a href="http://www.puma.com/ecat/pindex.jsp" rel="nofollow">Puma e-catalog</a> has no rollovers or clearly defined turning regions - you have to guess in by &#8216;feel&#8217; where the edge of the paper is, but you have no tactile feedback.  It isn&#8217;t clear at first how the &#8220;hand&#8221; structure grabs - after lining things up by the thumb-pad or the curling fingers, you&#8217;ll discover that the pointer-finger stays still while the other fingers grasp around it. In retrospect, this is somewhat mouse-like - just nothing like how a real hand moves (try picking something up off your desk with thumb and pointer and notice how the thumb stays still).  Finally, the required drag motion, which nonetheless results in a very cool display&#8230;.</p>
<p>I&#8217;ve just spent quite a while trying to expand on &#8220;better at frustration,&#8221; and it has grown so long I think I&#8217;d better just make it a followup post - which see.  Thanks - your question helped me refine my thinking.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Great examples, Christy -  The Modern Compendium of Miniature Automata and Paper Machine is to me a perfect example ...</itunes:subtitle>
        <itunes:summary>Great examples, Christy -  The Modern Compendium of Miniature Automata and Paper Machine is to me a perfect example ...</itunes:summary>
	</item>
	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-179</link>
		<pubDate>Mon, 06 Jun 2005 18:01:56 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-179</guid>
					<description>Thanks for stopping by!  Taft is certainly a pleasure - and while following up on your &lt;a href=&quot;http://www.secretweaponlabs.com/words/taft-10/&quot; rel=&quot;nofollow&quot;&gt;comments thread&lt;/a&gt; I also discovered &lt;a href=&quot;http://www.alistapart.com/articles/dynatext/&quot; rel=&quot;nofollow&quot;&gt;Dynamic Text Replacement&lt;/a&gt;, the &lt;a href=&quot;http://huddledmasses.org/wp-content/uploads/plugins/source.php?file=image-headlines.php&amp;#38;justcode=true&quot; rel=&quot;nofollow&quot;&gt;older&lt;/a&gt; and more recent version of &lt;a href=&quot;http://www.coldforged.org/image-headlines-plugin-for-wordpress-15/&quot; rel=&quot;nofollow&quot;&gt;Image Headlines&lt;/a&gt; for Wordpress, and &lt;a href=&quot;http://www.mikeindustries.com/sifr/&quot; rel=&quot;nofollow&quot;&gt;sIFR 2.0&lt;/a&gt; (and various &lt;a href=&quot;http://www.mezzoblue.com/archives/2004/10/26/sifr/index.php&quot; rel=&quot;nofollow&quot;&gt;opinions on it&lt;/a&gt; and &lt;a href=&quot;http://jefte.net/swf/help-ive-been-sifrized/&quot; rel=&quot;nofollow&quot;&gt;experiences with it&lt;/a&gt;).

There's a future post in all of this about the tension between our desire for pixel-perfect fonts and our desire for accessible, abstracted XHTML that degrades gracefully.  That essay has been written many, many times over in design-land - I'm just not sure what the text-art angle is, yet.... </description>
		<content:encoded><![CDATA[<p>Thanks for stopping by!  Taft is certainly a pleasure - and while following up on your <a href="http://www.secretweaponlabs.com/words/taft-10/" rel="nofollow">comments thread</a> I also discovered <a href="http://www.alistapart.com/articles/dynatext/" rel="nofollow">Dynamic Text Replacement</a>, the <a href="http://huddledmasses.org/wp-content/uploads/plugins/source.php?file=image-headlines.php&amp;justcode=true" rel="nofollow">older</a> and more recent version of <a href="http://www.coldforged.org/image-headlines-plugin-for-wordpress-15/" rel="nofollow">Image Headlines</a> for Wordpress, and <a href="http://www.mikeindustries.com/sifr/" rel="nofollow">sIFR 2.0</a> (and various <a href="http://www.mezzoblue.com/archives/2004/10/26/sifr/index.php" rel="nofollow">opinions on it</a> and <a href="http://jefte.net/swf/help-ive-been-sifrized/" rel="nofollow">experiences with it</a>).</p>
<p>There&#8217;s a future post in all of this about the tension between our desire for pixel-perfect fonts and our desire for accessible, abstracted XHTML that degrades gracefully.  That essay has been written many, many times over in design-land - I&#8217;m just not sure what the text-art angle is, yet&#8230;.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Thanks for stopping by!  Taft is certainly a pleasure - and while following up on your comments thread I ...</itunes:subtitle>
        <itunes:summary>Thanks for stopping by!  Taft is certainly a pleasure - and while following up on your comments thread I ...</itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-170</link>
		<pubDate>Fri, 03 Jun 2005 09:03:17 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-170</guid>
					<description>I love this sort of remediation of print. The &lt;a href=&quot;http://www.lycettebros.com&quot; rel=&quot;nofollow&quot;&gt;Lycette Bros&lt;/a&gt; have a few works that play with this well, &lt;a href=&quot;http://www.lycettebros.com/automata/&quot; rel=&quot;nofollow&quot;&gt;The Modern Compendium of Miniature Automata&lt;/a&gt; and &lt;a href=&quot;http://www.lycettebros.com/paper/index.htm&quot; rel=&quot;nofollow&quot;&gt;Paper Machine&lt;/a&gt; for instance.

On the issue of usability, I've written a couple of articles about this ('&lt;a href=&quot;http://www.realtimearts.net/beap/dena_bowow.html&quot; rel=&quot;nofollow&quot;&gt;Bloody Thing Doesn't Speak English: Bow Wow&lt;/a&gt;' and &lt;a href=&quot;http://www.realtimearts.net/beap/dena_hot.html&quot; rel=&quot;nofollow&quot;&gt;Learning not Meaning: House of Tomorrow&lt;/a&gt;'). Frustration can be used for effect, but are you saying that computers or that certain software programs are better at frustration? There are plenty of works that are 'analogue' that are designed to frustrate. I'm thinking here of a book that you cannot open -- I cannot recall who it was by. I guess the difference is that computers can have so many different types of interfaces and so one is guaranteed to have a frustrating experience, many times.

Could you expand on what you mean?</description>
		<content:encoded><![CDATA[<p>I love this sort of remediation of print. The <a href="http://www.lycettebros.com" rel="nofollow">Lycette Bros</a> have a few works that play with this well, <a href="http://www.lycettebros.com/automata/" rel="nofollow">The Modern Compendium of Miniature Automata</a> and <a href="http://www.lycettebros.com/paper/index.htm" rel="nofollow">Paper Machine</a> for instance.</p>
<p>On the issue of usability, I&#8217;ve written a couple of articles about this (&#8217;<a href="http://www.realtimearts.net/beap/dena_bowow.html" rel="nofollow">Bloody Thing Doesn&#8217;t Speak English: Bow Wow</a>&#8216; and <a href="http://www.realtimearts.net/beap/dena_hot.html" rel="nofollow">Learning not Meaning: House of Tomorrow</a>&#8216;). Frustration can be used for effect, but are you saying that computers or that certain software programs are better at frustration? There are plenty of works that are &#8216;analogue&#8217; that are designed to frustrate. I&#8217;m thinking here of a book that you cannot open &#8212; I cannot recall who it was by. I guess the difference is that computers can have so many different types of interfaces and so one is guaranteed to have a frustrating experience, many times.</p>
<p>Could you expand on what you mean?
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>I love this sort of remediation of print. The Lycette Bros have a few works that play with this well, ...</itunes:subtitle>
        <itunes:summary>I love this sort of remediation of print. The Lycette Bros have a few works that play with this well, ...</itunes:summary>
	</item>
	<item>
		<title>by: Secret Weapon</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-169</link>
		<pubDate>Fri, 03 Jun 2005 07:32:25 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/02/puma-e-catalog/#comment-169</guid>
					<description>Hey there,

Thanks for the positive comments on Taft.  I created it and definitely agree with it not being especially useable - that word you use &quot;validate&quot; - what does it mean?  ;-)

Nonetheless, your writeup is on target and well articulated.  We must be from the same school of thought ... most especially since you used &quot;verisimilitude&quot; in mentioning Taft.

Keep up the great work. </description>
		<content:encoded><![CDATA[<p>Hey there,</p>
<p>Thanks for the positive comments on Taft.  I created it and definitely agree with it not being especially useable - that word you use &#8220;validate&#8221; - what does it mean?  ;-)</p>
<p>Nonetheless, your writeup is on target and well articulated.  We must be from the same school of thought &#8230; most especially since you used &#8220;verisimilitude&#8221; in mentioning Taft.</p>
<p>Keep up the great work.
</p>
]]></content:encoded>
			                <itunes:author>Secret Weapon</itunes:author>
        <itunes:subtitle>Hey there,

Thanks for the positive comments on Taft.  I created it and definitely agree with it not being especially ...</itunes:subtitle>
        <itunes:summary>Hey there,

Thanks for the positive comments on Taft.  I created it and definitely agree with it not being especially ...</itunes:summary>
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