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Comments on: Star Wars: Episode III http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/ a blog and podcast dedicated to discussing text arts forms Sun, 19 Nov 2017 08:35:31 +0000 http://wordpress.org/?v=2.0.2 en Writer Response Theory 2004-2005 wrt@writerresponsetheory.org (Writer Response Theory) wrt@writerresponsetheory.org Talk Radio Comment-cast: Star Wars: Episode III Comment-cast: Star Wars: Episode III Writer Response Theory Writer Response Theory wrt@writerresponsetheory.org http://writerresponsetheory.org/wordpress/wp-content/uploads/iTWRT.JPG WRT: Writer Response Theory http://writerresponsetheory.org/wordpress 144 144 by: star wars Jane http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-221697 Mon, 23 Jun 2008 22:09:05 +0000 http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-221697 Just found this post, and I usually do identify with the cut-scene characters, they have the basic identity of the character and that's all I expect from them. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Just found this post, and I usually do identify with the cut-scene characters, they have the basic identity of the character and that’s all I expect from them.

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star wars Jane Just found this post, and I usually do identify with the cut-scene characters, they have the basic identity of ... Just found this post, and I usually do identify with the cut-scene characters, they have the basic identity of ...
by: Jeremy Douglass http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-519 Fri, 07 Oct 2005 22:33:40 +0000 http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-519 Interesting related example from a recent review of the game "Darkwatch" on <a href="http://games.slashdot.org/article.pl?sid=05/09/19/0659257&#38;from=rss" rel="nofollow">Slashdot</a>: "Gameplay and story are somewhat interconnected. Throughout the game, you're presented with 'good' and 'evil' options. Choosing either path nets you new vampiric powers, but disappointingly does not affect the storyline or the game's outcome." Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Interesting related example from a recent review of the game “Darkwatch” on Slashdot:

“Gameplay and story are somewhat interconnected. Throughout the game, you’re presented with ‘good’ and ‘evil’ options. Choosing either path nets you new vampiric powers, but disappointingly does not affect the storyline or the game’s outcome.”

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Jeremy Douglass Interesting related example from a recent review of the game "Darkwatch" on Slashdot: "Gameplay and story are somewhat interconnected. Throughout the ... Interesting related example from a recent review of the game "Darkwatch" on Slashdot: "Gameplay and story are somewhat interconnected. Throughout the ...
by: Jeremy Douglass http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-281 Thu, 30 Jun 2005 19:49:15 +0000 http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-281 Put another way - what is the predominant reason for Anakin's fall - pride, fear, or jealous love? The answer in the myth is all three (they are inseparable) but perhaps you could inflect the dialog of the editing of the cutscenes and get slightly different endings based on your play style. At the simplest level: give Anakin three special moves, each of which corresponds to a dark personality trait: 1. the subjugation finishing move (pride) 2. the force-block (fear) 3. the force-grab-their-weapon (eh, jealousy-ish). Make it difficult or impossible for Anakin to win (inflict enough damage, survive) without using one or all of these - aggregate statistics on how often each is used, and at the end of each scene, run the inflected dialog that has to do with the deadly sin corresponding to the player's play style. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Put another way - what is the predominant reason for Anakin’s fall - pride, fear, or jealous love? The answer in the myth is all three (they are inseparable) but perhaps you could inflect the dialog of the editing of the cutscenes and get slightly different endings based on your play style.

At the simplest level: give Anakin three special moves, each of which corresponds to a dark personality trait: 1. the subjugation finishing move (pride) 2. the force-block (fear) 3. the force-grab-their-weapon (eh, jealousy-ish). Make it difficult or impossible for Anakin to win (inflict enough damage, survive) without using one or all of these - aggregate statistics on how often each is used, and at the end of each scene, run the inflected dialog that has to do with the deadly sin corresponding to the player’s play style.

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Jeremy Douglass Put another way - what is the predominant reason for Anakin's fall - pride, fear, or jealous love? The ... Put another way - what is the predominant reason for Anakin's fall - pride, fear, or jealous love? The ...