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	<title>Comments on: Star Wars: Episode III</title>
	<link>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
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    <itunes:subtitle>Comment-cast: Star Wars: Episode III</itunes:subtitle>
    <itunes:summary>Comment-cast: Star Wars: Episode III</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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		<title>by: star wars Jane</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-221697</link>
		<pubDate>Mon, 23 Jun 2008 22:09:05 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-221697</guid>
					<description>Just found this post, and I usually do identify with the cut-scene characters, they  have the basic identity of the character and that's all I expect from them.</description>
		<content:encoded><![CDATA[<p>Just found this post, and I usually do identify with the cut-scene characters, they  have the basic identity of the character and that&#8217;s all I expect from them.
</p>
]]></content:encoded>
			                <itunes:author>star wars Jane</itunes:author>
        <itunes:subtitle>Just found this post, and I usually do identify with the cut-scene characters, they  have the basic identity of ...</itunes:subtitle>
        <itunes:summary>Just found this post, and I usually do identify with the cut-scene characters, they  have the basic identity of ...</itunes:summary>
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		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-519</link>
		<pubDate>Fri, 07 Oct 2005 22:33:40 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-519</guid>
					<description>Interesting related example from a recent review of the game &quot;Darkwatch&quot; on &lt;a href=&quot;http://games.slashdot.org/article.pl?sid=05/09/19/0659257&amp;#38;from=rss&quot; rel=&quot;nofollow&quot;&gt;Slashdot&lt;/a&gt;:

&quot;Gameplay and story are somewhat interconnected. Throughout the game, you're presented with 'good' and 'evil' options. Choosing either path nets you new vampiric powers, but disappointingly does not affect the storyline or the game's outcome.&quot;</description>
		<content:encoded><![CDATA[<p>Interesting related example from a recent review of the game &#8220;Darkwatch&#8221; on <a href="http://games.slashdot.org/article.pl?sid=05/09/19/0659257&amp;from=rss" rel="nofollow">Slashdot</a>:</p>
<p>&#8220;Gameplay and story are somewhat interconnected. Throughout the game, you&#8217;re presented with &#8216;good&#8217; and &#8216;evil&#8217; options. Choosing either path nets you new vampiric powers, but disappointingly does not affect the storyline or the game&#8217;s outcome.&#8221;
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Interesting related example from a recent review of the game "Darkwatch" on Slashdot:

"Gameplay and story are somewhat interconnected. Throughout the ...</itunes:subtitle>
        <itunes:summary>Interesting related example from a recent review of the game "Darkwatch" on Slashdot:

"Gameplay and story are somewhat interconnected. Throughout the ...</itunes:summary>
	</item>
	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-281</link>
		<pubDate>Thu, 30 Jun 2005 19:49:15 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/06/29/star-wars-episode-iii/#comment-281</guid>
					<description>Put another way - what is the predominant reason for Anakin's fall - pride, fear, or jealous love?  The answer in the myth is all three (they are inseparable) but perhaps you could inflect the dialog of the editing of the cutscenes and get slightly different endings based on your play style.

At the simplest level: give Anakin three special moves, each of which corresponds to a dark personality trait: 1. the subjugation finishing move (pride) 2. the force-block (fear) 3. the force-grab-their-weapon (eh, jealousy-ish).  Make it difficult or impossible for Anakin to win (inflict enough damage, survive) without using one or all of these - aggregate statistics on how often each is used, and at the end of each scene, run the inflected dialog that has to do with the deadly sin corresponding to the player's play style.</description>
		<content:encoded><![CDATA[<p>Put another way - what is the predominant reason for Anakin&#8217;s fall - pride, fear, or jealous love?  The answer in the myth is all three (they are inseparable) but perhaps you could inflect the dialog of the editing of the cutscenes and get slightly different endings based on your play style.</p>
<p>At the simplest level: give Anakin three special moves, each of which corresponds to a dark personality trait: 1. the subjugation finishing move (pride) 2. the force-block (fear) 3. the force-grab-their-weapon (eh, jealousy-ish).  Make it difficult or impossible for Anakin to win (inflict enough damage, survive) without using one or all of these - aggregate statistics on how often each is used, and at the end of each scene, run the inflected dialog that has to do with the deadly sin corresponding to the player&#8217;s play style.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Put another way - what is the predominant reason for Anakin's fall - pride, fear, or jealous love?  The ...</itunes:subtitle>
        <itunes:summary>Put another way - what is the predominant reason for Anakin's fall - pride, fear, or jealous love?  The ...</itunes:summary>
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