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	<title>Comments on: Playable Groundhog Day</title>
	<link>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Tue, 22 May 2012 06:49:09 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <itunes:subtitle>Comment-cast: Playable Groundhog Day</itunes:subtitle>
    <itunes:summary>Comment-cast: Playable Groundhog Day</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-326</link>
		<pubDate>Thu, 04 Aug 2005 08:40:40 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-326</guid>
					<description>Perhaps taking this Groundhog Day discussion in a new direction would be to ask: what is the fiction of &quot;initial conditions&quot;?

Movies:
Groundhog Day - &quot;He's having the worst day of his life... over, and over....&quot;
Lola Rennt / Run Lola Run - &quot;Every second of every day you're faced with a decision that can change your life.&quot;
The Butterfly Effect - &quot;Change one thing, change everything.&quot;

Interactive Fiction:
Rematch - &quot;An interactive repetition&quot;

Novels:
Rewind - &quot;To which moment do you wish to be returned?&quot;

Games?

I really should be able to do better than this, but these are all I can come up with right now.  Any additions, anyone?</description>
		<content:encoded><![CDATA[<p>Perhaps taking this Groundhog Day discussion in a new direction would be to ask: what is the fiction of &#8220;initial conditions&#8221;?</p>
<p>Movies:<br />
Groundhog Day - &#8220;He&#8217;s having the worst day of his life&#8230; over, and over&#8230;.&#8221;<br />
Lola Rennt / Run Lola Run - &#8220;Every second of every day you&#8217;re faced with a decision that can change your life.&#8221;<br />
The Butterfly Effect - &#8220;Change one thing, change everything.&#8221;</p>
<p>Interactive Fiction:<br />
Rematch - &#8220;An interactive repetition&#8221;</p>
<p>Novels:<br />
Rewind - &#8220;To which moment do you wish to be returned?&#8221;</p>
<p>Games?</p>
<p>I really should be able to do better than this, but these are all I can come up with right now.  Any additions, anyone?
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Perhaps taking this Groundhog Day discussion in a new direction would be to ask: what is the fiction of "initial ...</itunes:subtitle>
        <itunes:summary>Perhaps taking this Groundhog Day discussion in a new direction would be to ask: what is the fiction of "initial ...</itunes:summary>
	</item>
	<item>
		<title>by: Mark Marino</title>
		<link>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-287</link>
		<pubDate>Tue, 05 Jul 2005 18:12:01 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-287</guid>
					<description>Thanks, Andrew, you must feel like you are living Groundhog Day, having to post the same links over and over again! </description>
		<content:encoded><![CDATA[<p>Thanks, Andrew, you must feel like you are living Groundhog Day, having to post the same links over and over again!
</p>
]]></content:encoded>
			                <itunes:author>Mark Marino</itunes:author>
        <itunes:subtitle>Thanks, Andrew, you must feel like you are living Groundhog Day, having to post the same links over and over ...</itunes:subtitle>
        <itunes:summary>Thanks, Andrew, you must feel like you are living Groundhog Day, having to post the same links over and over ...</itunes:summary>
	</item>
	<item>
		<title>by: andrew stern</title>
		<link>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-286</link>
		<pubDate>Mon, 04 Jul 2005 17:40:12 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-286</guid>
					<description>Here's some &lt;a href=&quot;http://grandtextauto.gatech.edu/2004/02/02/groundhog-day-and-if-again/&quot; rel=&quot;nofollow&quot;&gt;Groundhog Day interactive narrative resources&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s some <a href="http://grandtextauto.gatech.edu/2004/02/02/groundhog-day-and-if-again/" rel="nofollow">Groundhog Day interactive narrative resources</a>.
</p>
]]></content:encoded>
			                <itunes:author>andrew stern</itunes:author>
        <itunes:subtitle>Here's some Groundhog Day interactive narrative resources. </itunes:subtitle>
        <itunes:summary>Here's some Groundhog Day interactive narrative resources. </itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-285</link>
		<pubDate>Mon, 04 Jul 2005 02:51:14 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/07/03/groundhog-day/#comment-285</guid>
					<description>Good reminder Mark. This is indeed a great film for using to illustrate such interactivity and player experience concerns.</description>
		<content:encoded><![CDATA[<p>Good reminder Mark. This is indeed a great film for using to illustrate such interactivity and player experience concerns.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>Good reminder Mark. This is indeed a great film for using to illustrate such interactivity and player experience concerns. </itunes:subtitle>
        <itunes:summary>Good reminder Mark. This is indeed a great film for using to illustrate such interactivity and player experience concerns. </itunes:summary>
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