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[…] Kym Buchanan […]]]>
The year I spent in Aarinfel was one of the happiest in my life..]]>
[…] * Previous WRT (text) interviews: Gnoetry: Interview with Eric Elshtain; Gimcrack’d: Interview with Chris Klimas; Lightwriting: Interview with Ken Wronkiewics; Ink: Interview with Kym Buchanan. […]]]>
Ink will be different from writing a website in a number of ways. It will have real-time interactivity, and it will strive for sense of place and immersion (”an inhabitable metaphor”). Malcolm seems concerned by the possible absence of real-time speech and emoting. Rest assured, those have been core features from the beginning.
I’m not opposed to command line interfaces; they have their merits and appropriate uses. However, the focus in Ink is creating and sharing texts. With due respect to the brilliant work that’s been done with online coding/creating (OLC) systems in MUDs, I prefer an interface like this blog’s commenting system.
The player feedback piece is a valid concern. Players will have extensive opportunities to make suggestions and even direct improvements in to the world/interface/systems/etc., and be rewarded with ink for doing so.
We’re not trying to build a better MOO. We’re developing something different.
If people are interested in discussing these and other matters, I encourage them to join the Ink Community Yahoo! group (http://groups.yahoo.com/group/ink_community/).]]>