Strict Standards: Non-static method installk2::installer() should not be called statically in /home/writerresponse/writerresponsetheory.org/wordpress/wp-content/themes/3k2w-b2r344/functions.php on line 23

Warning: Cannot modify header information - headers already sent by (output started at /home/writerresponse/writerresponsetheory.org/wordpress/wp-content/themes/3k2w-b2r344/functions.php:23) in /home/writerresponse/writerresponsetheory.org/wordpress/wp-commentsrss2.php on line 15
Comments on: TextQuake: A Quake Art Concept http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/ a blog and podcast dedicated to discussing text arts forms Tue, 12 Dec 2017 17:56:03 +0000 http://wordpress.org/?v=2.0.2 en Writer Response Theory 2004-2005 wrt@writerresponsetheory.org (Writer Response Theory) wrt@writerresponsetheory.org Talk Radio Comment-cast: TextQuake: A Quake Art Concept Comment-cast: TextQuake: A Quake Art Concept Writer Response Theory Writer Response Theory wrt@writerresponsetheory.org http://writerresponsetheory.org/wordpress/wp-content/uploads/iTWRT.JPG WRT: Writer Response Theory http://writerresponsetheory.org/wordpress 144 144 by: Christy Dena http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-392 Sat, 27 Aug 2005 05:36:03 +0000 http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-392 I really like the idea of the text being loaded real-time from the Net too. So you could be moving through text, comments, stories as they are submitted. Perhaps this could be modified to be a form of torture for CEOs: where they are locked into a chair, with a head-mounted display moving them through all the complaints being received by the miss-treated front-line staff and via emails? Also, I've added Foom and TextMode Quake to the <a href="http://writerresponsetheory.org/wordpress/2005/07/24/if-spoof/" rel="nofollow">spoof post</a>. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

I really like the idea of the text being loaded real-time from the Net too. So you could be moving through text, comments, stories as they are submitted.

Perhaps this could be modified to be a form of torture for CEOs: where they are locked into a chair, with a head-mounted display moving them through all the complaints being received by the miss-treated front-line staff and via emails?

Also, I’ve added Foom and TextMode Quake to the spoof post.

]]>
Christy Dena I really like the idea of the text being loaded real-time from the Net too. So you could be moving ... I really like the idea of the text being loaded real-time from the Net too. So you could be moving ...
by: Jeremy Douglass http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-382 Thu, 25 Aug 2005 20:43:57 +0000 http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-382 Good point, Nick - and I wasn't aware of either, although I had seen their forbears - the <a href="http://aa-project.sourceforge.net/" rel="nofollow">AA Project</a> ascii art libraries that are used to run Textmode Quake, <a href="http://wurb.com/if/game/91" rel="nofollow">Foom</a> (1996), the Doom adaptation which seems to be the predecessor to <a href="http://wurb.com/if/game/2714" rel="nofollow">IF Quake</a> (2002). More generally, bringing these in raises an interesting distinction between: - Text Quake as (interactive) ASCII art renditions of the Quake 3D engine [Textmode Quake] - Text Quake as (interactive) Descriptive prose of Quake gameplay [IF Quake] - Text Quake as (interactive) Other prose delivered via the Quake 3D engine [proposed TextQuake] The first approach uses Quake as a source of texture (like QQQ) - the second emphasize Quake as a narrative - and the third uses it as a 3D reading device or environment... I suppose the best comparison would be to the <a href="http://www.opencroquet.org/About_Croquet/screenshots.html" rel="nofollow">Croquet Project</a>. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Good point, Nick - and I wasn’t aware of either, although I had seen their forbears - the AA Project ascii art libraries that are used to run Textmode Quake, Foom (1996), the Doom adaptation which seems to be the predecessor to IF Quake (2002).

More generally, bringing these in raises an interesting distinction between:

- Text Quake as (interactive) ASCII art renditions of the Quake 3D engine [Textmode Quake]
- Text Quake as (interactive) Descriptive prose of Quake gameplay [IF Quake]
- Text Quake as (interactive) Other prose delivered via the Quake 3D engine [proposed TextQuake]

The first approach uses Quake as a source of texture (like QQQ) - the second emphasize Quake as a narrative - and the third uses it as a 3D reading device or environment… I suppose the best comparison would be to the Croquet Project.

]]>
Jeremy Douglass Good point, Nick - and I wasn't aware of either, although I had seen their forbears - the AA Project ... Good point, Nick - and I wasn't aware of either, although I had seen their forbears - the AA Project ...
by: nick http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-380 Thu, 25 Aug 2005 15:32:43 +0000 http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-380 There are two existing textual <i>Quake</i> projects worth mentioning, too: <a href="http://webpages.mr.net/bobz/ttyquake/" rel="nofollow">Textmode Quake</a> (can be played in a console window, without graphics; <a href="http://webpages.mr.net/bobz/ttyquake/ss/" rel="nofollow">screenshots</a>) and <a href="http://loonyboi.com/if/quake/" rel="nofollow">IF Quake</a> (an interactive fiction "implementation" of Quake; <a href="http://loonyboi.com/if/quake/screenshots.htm" rel="nofollow">screenshots)</a>. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

There are two existing textual Quake projects worth mentioning, too: Textmode Quake (can be played in a console window, without graphics; screenshots) and IF Quake (an interactive fiction “implementation” of Quake; screenshots).

]]>
nick There are two existing textual Quake projects worth mentioning, too: Textmode Quake (can be played in a console window, without ... There are two existing textual Quake projects worth mentioning, too: Textmode Quake (can be played in a console window, without ...