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	<title>Comments on: TextQuake: A Quake Art Concept</title>
	<link>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Tue, 06 Jan 2009 03:36:36 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <itunes:subtitle>Comment-cast: TextQuake: A Quake Art Concept</itunes:subtitle>
    <itunes:summary>Comment-cast: TextQuake: A Quake Art Concept</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-392</link>
		<pubDate>Sat, 27 Aug 2005 05:36:03 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-392</guid>
					<description>I really like the idea of the text being loaded real-time from the Net too. So you could be moving through text, comments, stories as they are submitted. 

Perhaps this could be modified to be a form of torture for CEOs: where they are locked into a chair, with a head-mounted display moving them through all the complaints being received by the miss-treated front-line staff and via emails?

Also, I've added Foom and TextMode Quake to the &lt;a href=&quot;http://writerresponsetheory.org/wordpress/2005/07/24/if-spoof/&quot; rel=&quot;nofollow&quot;&gt;spoof post&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>I really like the idea of the text being loaded real-time from the Net too. So you could be moving through text, comments, stories as they are submitted. </p>
<p>Perhaps this could be modified to be a form of torture for CEOs: where they are locked into a chair, with a head-mounted display moving them through all the complaints being received by the miss-treated front-line staff and via emails?</p>
<p>Also, I&#8217;ve added Foom and TextMode Quake to the <a href="http://writerresponsetheory.org/wordpress/2005/07/24/if-spoof/" rel="nofollow">spoof post</a>.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>I really like the idea of the text being loaded real-time from the Net too. So you could be moving ...</itunes:subtitle>
        <itunes:summary>I really like the idea of the text being loaded real-time from the Net too. So you could be moving ...</itunes:summary>
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		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-382</link>
		<pubDate>Thu, 25 Aug 2005 20:43:57 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-382</guid>
					<description>Good point, Nick - and I wasn't aware of either, although I had seen their forbears - the &lt;a href=&quot;http://aa-project.sourceforge.net/&quot; rel=&quot;nofollow&quot;&gt;AA Project&lt;/a&gt; ascii art libraries that are used to run Textmode Quake, &lt;a href=&quot;http://wurb.com/if/game/91&quot; rel=&quot;nofollow&quot;&gt;Foom&lt;/a&gt; (1996), the Doom adaptation which seems to be the predecessor to &lt;a href=&quot;http://wurb.com/if/game/2714&quot; rel=&quot;nofollow&quot;&gt;IF Quake&lt;/a&gt; (2002).

More generally, bringing these in raises an interesting distinction between:

- Text Quake as (interactive) ASCII art renditions of the Quake 3D engine [Textmode Quake]
- Text Quake as (interactive) Descriptive prose of Quake gameplay [IF Quake]
- Text Quake as (interactive) Other prose delivered via the Quake 3D engine [proposed TextQuake]

The first approach uses Quake as a source of texture (like QQQ) - the second emphasize Quake as a narrative - and the third uses it as a 3D reading device or environment... I suppose the best comparison would be to the &lt;a href=&quot;http://www.opencroquet.org/About_Croquet/screenshots.html&quot; rel=&quot;nofollow&quot;&gt;Croquet Project&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Good point, Nick - and I wasn&#8217;t aware of either, although I had seen their forbears - the <a href="http://aa-project.sourceforge.net/" rel="nofollow">AA Project</a> ascii art libraries that are used to run Textmode Quake, <a href="http://wurb.com/if/game/91" rel="nofollow">Foom</a> (1996), the Doom adaptation which seems to be the predecessor to <a href="http://wurb.com/if/game/2714" rel="nofollow">IF Quake</a> (2002).</p>
<p>More generally, bringing these in raises an interesting distinction between:</p>
<p>- Text Quake as (interactive) ASCII art renditions of the Quake 3D engine [Textmode Quake]<br />
- Text Quake as (interactive) Descriptive prose of Quake gameplay [IF Quake]<br />
- Text Quake as (interactive) Other prose delivered via the Quake 3D engine [proposed TextQuake]</p>
<p>The first approach uses Quake as a source of texture (like QQQ) - the second emphasize Quake as a narrative - and the third uses it as a 3D reading device or environment&#8230; I suppose the best comparison would be to the <a href="http://www.opencroquet.org/About_Croquet/screenshots.html" rel="nofollow">Croquet Project</a>.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Good point, Nick - and I wasn't aware of either, although I had seen their forbears - the AA Project ...</itunes:subtitle>
        <itunes:summary>Good point, Nick - and I wasn't aware of either, although I had seen their forbears - the AA Project ...</itunes:summary>
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	<item>
		<title>by: nick</title>
		<link>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-380</link>
		<pubDate>Thu, 25 Aug 2005 15:32:43 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/08/24/textquake-a-quake-art-concept/#comment-380</guid>
					<description>There are two existing textual &lt;i&gt;Quake&lt;/i&gt; projects worth mentioning, too: &lt;a href=&quot;http://webpages.mr.net/bobz/ttyquake/&quot; rel=&quot;nofollow&quot;&gt;Textmode Quake&lt;/a&gt; (can be played in a console window, without graphics; &lt;a href=&quot;http://webpages.mr.net/bobz/ttyquake/ss/&quot; rel=&quot;nofollow&quot;&gt;screenshots&lt;/a&gt;) and &lt;a href=&quot;http://loonyboi.com/if/quake/&quot; rel=&quot;nofollow&quot;&gt;IF Quake&lt;/a&gt; (an interactive fiction &quot;implementation&quot; of Quake; &lt;a href=&quot;http://loonyboi.com/if/quake/screenshots.htm&quot; rel=&quot;nofollow&quot;&gt;screenshots)&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>There are two existing textual <i>Quake</i> projects worth mentioning, too: <a href="http://webpages.mr.net/bobz/ttyquake/" rel="nofollow">Textmode Quake</a> (can be played in a console window, without graphics; <a href="http://webpages.mr.net/bobz/ttyquake/ss/" rel="nofollow">screenshots</a>) and <a href="http://loonyboi.com/if/quake/" rel="nofollow">IF Quake</a> (an interactive fiction &#8220;implementation&#8221; of Quake; <a href="http://loonyboi.com/if/quake/screenshots.htm" rel="nofollow">screenshots)</a>.
</p>
]]></content:encoded>
			                <itunes:author>nick</itunes:author>
        <itunes:subtitle>There are two existing textual Quake projects worth mentioning, too: Textmode Quake (can be played in a console window, without ...</itunes:subtitle>
        <itunes:summary>There are two existing textual Quake projects worth mentioning, too: Textmode Quake (can be played in a console window, without ...</itunes:summary>
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