I really like the idea of the text being loaded real-time from the Net too. So you could be moving through text, comments, stories as they are submitted.
Perhaps this could be modified to be a form of torture for CEOs: where they are locked into a chair, with a head-mounted display moving them through all the complaints being received by the miss-treated front-line staff and via emails?
Also, I’ve added Foom and TextMode Quake to the spoof post.]]>
Good point, Nick - and I wasn’t aware of either, although I had seen their forbears - the AA Project ascii art libraries that are used to run Textmode Quake, Foom (1996), the Doom adaptation which seems to be the predecessor to IF Quake (2002).
More generally, bringing these in raises an interesting distinction between:
- Text Quake as (interactive) ASCII art renditions of the Quake 3D engine [Textmode Quake]
- Text Quake as (interactive) Descriptive prose of Quake gameplay [IF Quake]
- Text Quake as (interactive) Other prose delivered via the Quake 3D engine [proposed TextQuake]
The first approach uses Quake as a source of texture (like QQQ) - the second emphasize Quake as a narrative - and the third uses it as a 3D reading device or environment… I suppose the best comparison would be to the Croquet Project.]]>
There are two existing textual Quake projects worth mentioning, too: Textmode Quake (can be played in a console window, without graphics; screenshots) and IF Quake (an interactive fiction “implementation” of Quake; screenshots).]]>