BTW, my copy of Dave Szulborski’s “Through the Rabbit Hole: A Beginner’s Guide to Playing Alternate Reality Games” game arrived recently - with a bonus pack of free PerplexCity cards!
I fooled with one card (off and online) for a few minutes, and touched the tip of the ARG iceberg long enough to get my finger cold, then drew back. Can’t really get sucked into anything new for another 5+ months.
I haven’t had time to finish reading it, but Dave’s book seems well written and accessible, with interesting observations - I was hoping it would be assignable in a class, but the aggressively “For Dummies” style of formatting with huge pull-quotes and numbered rules is quite off-putting.
Trivia: on pg.85 is a large image of PerplexCity card #091 - “Twisty Little Passages.” Heh.]]>
Yes, I’m interested to see how it will be handled. Or to see at least if the whole reality TV thing is just another fictionality device.]]>
I’ve signed up as well - hopefully, I’ll have some time for playtesting in 2006-2007.
Designing? My aversion to reality television aside, trying to do game design with 10,000 people submitting suggestions for puzzle components sounds like a screaming nightmare. On the other hand, it will be interesting to see how they moderate the realtionship between the suggestion box and the contestants (or don’t). Also, the “reality” in this reality television show seems to be in enormous brackets, which is nice….]]>