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	<title>Comments on: TextQuake Past Present and Future</title>
	<link>http://writerresponsetheory.org/wordpress/2005/08/29/textquake-past-present-and-future/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <itunes:subtitle>Comment-cast: TextQuake Past Present and Future</itunes:subtitle>
    <itunes:summary>Comment-cast: TextQuake Past Present and Future</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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		<title>by: WRT: Writer Response Theory &#187; Blog Archive &#187; It Plays Adventure</title>
		<link>http://writerresponsetheory.org/wordpress/2005/08/29/textquake-past-present-and-future/#comment-7413</link>
		<pubDate>Thu, 04 May 2006 16:02:38 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/08/29/textquake-past-present-and-future/#comment-7413</guid>
					<description>[...] Of course, at that point you could just play the sequel. After all, the microwave plays IF... and IF Plays Quake. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Of course, at that point you could just play the sequel. After all, the microwave plays IF&#8230; and IF Plays Quake. [&#8230;]
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			                <itunes:author>WRT: Writer Response Theory &#187; Blog Archive &#187; It Plays Adventure</itunes:author>
        <itunes:subtitle>[...] Of course, at that point you could just play the sequel. After all, the microwave plays IF... and IF ...</itunes:subtitle>
        <itunes:summary>[...] Of course, at that point you could just play the sequel. After all, the microwave plays IF... and IF ...</itunes:summary>
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		<title>by: noah</title>
		<link>http://writerresponsetheory.org/wordpress/2005/08/29/textquake-past-present-and-future/#comment-403</link>
		<pubDate>Mon, 29 Aug 2005 22:53:46 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/08/29/textquake-past-present-and-future/#comment-403</guid>
					<description>... and I should probably mention that I've been working for a few months now with Mark Skwarek, Nick Musurca, and Shawn Greenlee (with some early conceptual contributions from Sascha Becker) on a new project called &quot;Guess Why I'm Crying&quot; that involves moving through a textual 3D space. We're building on top of G3D, which should allow us to relatively easily have versions both for the Cave and for non-VR displays. But we're working on the Cave version first, and if all goes well we should be able to show a preview of it at this year's FirstWorksProv festival.</description>
		<content:encoded><![CDATA[<p>&#8230; and I should probably mention that I&#8217;ve been working for a few months now with Mark Skwarek, Nick Musurca, and Shawn Greenlee (with some early conceptual contributions from Sascha Becker) on a new project called &#8220;Guess Why I&#8217;m Crying&#8221; that involves moving through a textual 3D space. We&#8217;re building on top of G3D, which should allow us to relatively easily have versions both for the Cave and for non-VR displays. But we&#8217;re working on the Cave version first, and if all goes well we should be able to show a preview of it at this year&#8217;s FirstWorksProv festival.
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			                <itunes:author>noah</itunes:author>
        <itunes:subtitle>... and I should probably mention that I've been working for a few months now with Mark Skwarek, Nick Musurca, ...</itunes:subtitle>
        <itunes:summary>... and I should probably mention that I've been working for a few months now with Mark Skwarek, Nick Musurca, ...</itunes:summary>
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