While I don’t see it as ‘mindless,’ I think we are on the same page about it being a convention, if not a constraint. After all, there is nothing forcing you to have a subtitle - it is that filling one in is suggested by various libraries and templates. To me, the tagline in a movie poster is a good comparison - it has nothing to do with the cataloging data of a movie, and is not required, but has become a stock convention of the movie poster format.]]>
Actually, the “subtitle” aspect of modern Inform games has always bothered me. It feels, frankly, like near-mindless repetition of a bit of form. I’d be willing to bet most of the authors would describe it as “homage,” but to me it feels more like…well, like bondage, actually.
I know that’s not a very clear explanation. Sorry.]]>