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	<title>Comments on: Interactive Fiction by Phone</title>
	<link>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Thu, 20 Nov 2008 13:33:59 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <category>Talk Radio</category>
   <itunes:category text="Arts &amp; Entertainment" ><itunes:category text="Entertainment" />
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    <itunes:subtitle>Comment-cast: Interactive Fiction by Phone</itunes:subtitle>
    <itunes:summary>Comment-cast: Interactive Fiction by Phone</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
    <itunes:owner>
        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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        <title>WRT: Writer Response Theory</title>
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	<item>
		<title>by: Private Krankenversicherung</title>
		<link>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-240241</link>
		<pubDate>Wed, 01 Oct 2008 14:07:02 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-240241</guid>
					<description>I have added it to my favourites, greetings. Many thanks Private Krankenversicherung</description>
		<content:encoded><![CDATA[<p>I have added it to my favourites, greetings. Many thanks Private Krankenversicherung
</p>
]]></content:encoded>
			                <itunes:author>Private Krankenversicherung</itunes:author>
        <itunes:subtitle>I have added it to my favourites, greetings. Many thanks Private Krankenversicherung </itunes:subtitle>
        <itunes:summary>I have added it to my favourites, greetings. Many thanks Private Krankenversicherung </itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-796</link>
		<pubDate>Tue, 03 Jan 2006 22:34:59 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-796</guid>
					<description>&lt;a href=&quot;http://writerresponsetheory.org/wordpress/2005/10/26/if-audiogaming/&quot; rel=&quot;nofollow&quot;&gt;Trackforward to Jeremy's followup post on ifbyphone&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p><a href="http://writerresponsetheory.org/wordpress/2005/10/26/if-audiogaming/" rel="nofollow">Trackforward to Jeremy&#8217;s followup post on ifbyphone</a>.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>Trackforward to Jeremy's followup post on ifbyphone. </itunes:subtitle>
        <itunes:summary>Trackforward to Jeremy's followup post on ifbyphone. </itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-577</link>
		<pubDate>Mon, 24 Oct 2005 23:53:09 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-577</guid>
					<description>That is a great idea -- KoL conference call. Cool.</description>
		<content:encoded><![CDATA[<p>That is a great idea &#8212; KoL conference call. Cool.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>That is a great idea -- KoL conference call. Cool. </itunes:subtitle>
        <itunes:summary>That is a great idea -- KoL conference call. Cool. </itunes:summary>
	</item>
	<item>
		<title>by: Jeremy Douglass</title>
		<link>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-576</link>
		<pubDate>Mon, 24 Oct 2005 23:31:41 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-576</guid>
					<description>Great report on the actual experience Christy - I've used ifbyphone for free three times now on three different IF, but I didn't write up my notes like I should have. (see the followup draft queued for Wednesday for what I did do).

As soon as the average cell phone can run a TTS program, paying for airtime and transmitting IF as voice data stops making sense because IF are finite - although their method of saving your position where you last left off is excellent, and might make sense for someone who switches between several phone locations.  I wonder whether this technology makes more sense for enabling MUD / MOO participation or as an interface to text chat - you could call in to the layer and participate in Kingdom of Loathing or a GAIM conference even if you are away from your computer. Hmm....</description>
		<content:encoded><![CDATA[<p>Great report on the actual experience Christy - I&#8217;ve used ifbyphone for free three times now on three different IF, but I didn&#8217;t write up my notes like I should have. (see the followup draft queued for Wednesday for what I did do).</p>
<p>As soon as the average cell phone can run a TTS program, paying for airtime and transmitting IF as voice data stops making sense because IF are finite - although their method of saving your position where you last left off is excellent, and might make sense for someone who switches between several phone locations.  I wonder whether this technology makes more sense for enabling MUD / MOO participation or as an interface to text chat - you could call in to the layer and participate in Kingdom of Loathing or a GAIM conference even if you are away from your computer. Hmm&#8230;.
</p>
]]></content:encoded>
			                <itunes:author>Jeremy Douglass</itunes:author>
        <itunes:subtitle>Great report on the actual experience Christy - I've used ifbyphone for free three times now on three different IF, ...</itunes:subtitle>
        <itunes:summary>Great report on the actual experience Christy - I've used ifbyphone for free three times now on three different IF, ...</itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-575</link>
		<pubDate>Mon, 24 Oct 2005 23:15:05 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2005/10/24/interactive-fiction-by-phone/#comment-575</guid>
					<description>This is amazing! I was just talking to a friend about how bots needs to be used with voice-recognition more. Well, I made the call (not free outside of the US) and tried Adventure. I find it really exciting to be able to request IF on a phone. Actually playing is another thing. The differences between the experience of IF in text and the experience of IF via phone are many. Here are my observations of the aesthetics of IF by phone:

1) I speak my commands rather than writing them, which brings my private entertainment experience into a more public realm; 
2) I get feedback from the system, confirming what I said (via voice rather than me seeing it on the screen). This made me feel I could trust the voice system more (at the beginning) for some reason;
3) Being on the phone put a downward pressure on my play experience. I had the learnt impulse to reply to someone on the phone. I think there were 2 drives operating here:  there wasn't an actual person on the other end, yet I felt compelled answer because phones are usually experienced with real people (and we've learnt to not leave gaps in the conversation) and I've experienced automated systems on the phone and know that if I don't respond the system will disconnect the call. Because of these 2 drives, I felt compelled to reduce my thinking time and for some reason, didn't explore as many possibilities as I would with text. Is text time considered cheaper than talk time, even if you're not paying?
4) The system gives you more feedback as to what you have to say (is this correct?);
5) I tried an IF I had played before with text but I couldn't remember  the right words (of course), but for some reason I didn't look online for the walkthrough. I didn't want to see the details and the text on screen whilst I was in a 'aural' mode. I felt that it would lesson the experience.
6) In the end I hung up because I didn't want to pay big $$ for experimentations. 

Is it possible to PLAY with the meter ticking? Can games be played on a per second or per minute payment model? They do offer subscriptions (starting at a 30 minute plan - $9.95/month). Is 30 mins enough? Would I want to pay that for something I could get for free elsewhere? So, when would I preference the voice version? This would be great for accessibility and for those on the move (and addicted to IF?!). Indeed, the site offers a reading of stock prices and other information services. So, in that sense I think having the service for those who cannot experience IF in other ways is good. I also love the blog service. They will read out your blog for users!

Interesting. Thanks Jeremy.</description>
		<content:encoded><![CDATA[<p>This is amazing! I was just talking to a friend about how bots needs to be used with voice-recognition more. Well, I made the call (not free outside of the US) and tried Adventure. I find it really exciting to be able to request IF on a phone. Actually playing is another thing. The differences between the experience of IF in text and the experience of IF via phone are many. Here are my observations of the aesthetics of IF by phone:</p>
<p>1) I speak my commands rather than writing them, which brings my private entertainment experience into a more public realm;<br />
2) I get feedback from the system, confirming what I said (via voice rather than me seeing it on the screen). This made me feel I could trust the voice system more (at the beginning) for some reason;<br />
3) Being on the phone put a downward pressure on my play experience. I had the learnt impulse to reply to someone on the phone. I think there were 2 drives operating here:  there wasn&#8217;t an actual person on the other end, yet I felt compelled answer because phones are usually experienced with real people (and we&#8217;ve learnt to not leave gaps in the conversation) and I&#8217;ve experienced automated systems on the phone and know that if I don&#8217;t respond the system will disconnect the call. Because of these 2 drives, I felt compelled to reduce my thinking time and for some reason, didn&#8217;t explore as many possibilities as I would with text. Is text time considered cheaper than talk time, even if you&#8217;re not paying?<br />
4) The system gives you more feedback as to what you have to say (is this correct?);<br />
5) I tried an IF I had played before with text but I couldn&#8217;t remember  the right words (of course), but for some reason I didn&#8217;t look online for the walkthrough. I didn&#8217;t want to see the details and the text on screen whilst I was in a &#8216;aural&#8217; mode. I felt that it would lesson the experience.<br />
6) In the end I hung up because I didn&#8217;t want to pay big $$ for experimentations. </p>
<p>Is it possible to PLAY with the meter ticking? Can games be played on a per second or per minute payment model? They do offer subscriptions (starting at a 30 minute plan - $9.95/month). Is 30 mins enough? Would I want to pay that for something I could get for free elsewhere? So, when would I preference the voice version? This would be great for accessibility and for those on the move (and addicted to IF?!). Indeed, the site offers a reading of stock prices and other information services. So, in that sense I think having the service for those who cannot experience IF in other ways is good. I also love the blog service. They will read out your blog for users!</p>
<p>Interesting. Thanks Jeremy.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>This is amazing! I was just talking to a friend about how bots needs to be used with voice-recognition more. ...</itunes:subtitle>
        <itunes:summary>This is amazing! I was just talking to a friend about how bots needs to be used with voice-recognition more. ...</itunes:summary>
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