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	<title>Comments on: IF is history! Interactive Fiction in the news</title>
	<link>http://writerresponsetheory.org/wordpress/2006/01/18/if-is-history/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Tue, 07 Feb 2012 06:52:06 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
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    <itunes:subtitle>Comment-cast: IF is history! Interactive Fiction in the news</itunes:subtitle>
    <itunes:summary>Comment-cast: IF is history! Interactive Fiction in the news</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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		<title>by: Grand Text Auto &#187; IF Awards and Articles</title>
		<link>http://writerresponsetheory.org/wordpress/2006/01/18/if-is-history/#comment-4821</link>
		<pubDate>Tue, 14 Mar 2006 19:56:19 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/01/18/if-is-history/#comment-4821</guid>
					<description>[...] Lara Crigger&amp;#8217;s article on IF is out (in print only) in the April 2006 Computer Games. Yes, as pointed out on the newsgroups, the piece does tend to follow, to some extent, the formula Jeremy Dougalss laid out for how to write a popular press article about IF. But despite that and the emphasis on Infocom&amp;#8217;s decline, it managed to give a sense of the history of IF, unusual aspects like feelies, and the fact that there is still innovation going in, all in the fairly short space alloted. And hey, nice plug for Grand Text Auto, too. Stephen Granade posted the full text of the interviewes Lara did with Andrew Plotkin and Emily Short, which are good reading - I think much more interesting than what said when speaking to Lara. I suppose there may be a reason, related to interview quality, why other people can be sore about not getting quoted extensively, while I don&amp;#8217;t tend to be. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Lara Crigger&#8217;s article on IF is out (in print only) in the April 2006 Computer Games. Yes, as pointed out on the newsgroups, the piece does tend to follow, to some extent, the formula Jeremy Dougalss laid out for how to write a popular press article about IF. But despite that and the emphasis on Infocom&#8217;s decline, it managed to give a sense of the history of IF, unusual aspects like feelies, and the fact that there is still innovation going in, all in the fairly short space alloted. And hey, nice plug for Grand Text Auto, too. Stephen Granade posted the full text of the interviewes Lara did with Andrew Plotkin and Emily Short, which are good reading - I think much more interesting than what said when speaking to Lara. I suppose there may be a reason, related to interview quality, why other people can be sore about not getting quoted extensively, while I don&#8217;t tend to be. [&#8230;]
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			                <itunes:author>Grand Text Auto &#187; IF Awards and Articles</itunes:author>
        <itunes:subtitle>[...] Lara Crigger&#8217;s article on IF is out (in print only) in the April 2006 Computer Games. Yes, as pointed ...</itunes:subtitle>
        <itunes:summary>[...] Lara Crigger&#8217;s article on IF is out (in print only) in the April 2006 Computer Games. Yes, as pointed ...</itunes:summary>
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		<title>by: Grand Text Auto &#187; The News and Interactive Fiction</title>
		<link>http://writerresponsetheory.org/wordpress/2006/01/18/if-is-history/#comment-1128</link>
		<pubDate>Thu, 19 Jan 2006 05:45:31 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/01/18/if-is-history/#comment-1128</guid>
					<description>[...] The first breaking news item is Jeremy&amp;#8217;s even more recent discussion of how interactive fiction tends to be characterized in news stories, which includes a proposed generation system for news stories about IF. For a very different take on interactive fiction and the news, check out the transcript from Iraqi Invasion: A Text Misadventure, provided by Defective Yeti. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The first breaking news item is Jeremy&#8217;s even more recent discussion of how interactive fiction tends to be characterized in news stories, which includes a proposed generation system for news stories about IF. For a very different take on interactive fiction and the news, check out the transcript from Iraqi Invasion: A Text Misadventure, provided by Defective Yeti. [&#8230;]
</p>
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			                <itunes:author>Grand Text Auto &#187; The News and Interactive Fiction</itunes:author>
        <itunes:subtitle>[...] The first breaking news item is Jeremy&#8217;s even more recent discussion of how interactive fiction tends to be characterized ...</itunes:subtitle>
        <itunes:summary>[...] The first breaking news item is Jeremy&#8217;s even more recent discussion of how interactive fiction tends to be characterized ...</itunes:summary>
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