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by: Dr. Rich Wallace http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1711 Mon, 30 Jan 2006 12:50:15 +0000 http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1711 I haven't written any article about these ideas, just posted a couple of comments here: http://grandtextauto.gatech.edu/2005/12/09/can-you-speak-about/ and here: http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=64 Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

I haven’t written any article about these ideas, just posted a couple of comments here:
http://grandtextauto.gatech.edu/2005/12/09/can-you-speak-about/
and here:
http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=64

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Dr. Rich Wallace I haven't written any article about these ideas, just posted a couple of comments here: http://grandtextauto.gatech.edu/2005/12/09/can-you-speak-about/ and here: http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=64 I haven't written any article about these ideas, just posted a couple of comments here: http://grandtextauto.gatech.edu/2005/12/09/can-you-speak-about/ and here: http://www.vrconsulting.it/vhf/topic.asp?TOPIC_ID=64
by: Christy Dena http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1541 Sat, 28 Jan 2006 09:35:17 +0000 http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1541 Oh great! What is the article you wrote about gaming and bot creation? I've looked at your <a href="http://www.alicebot.org/articles/wallace/ruminations.html" rel="nofollow">Ruminations on the Territory of Language</a> before and find it fascinating. In fact, I'm using this as a jump-point for a post that will come out in a couple of days... Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Oh great! What is the article you wrote about gaming and bot creation? I’ve looked at your Ruminations on the Territory of Language before and find it fascinating. In fact, I’m using this as a jump-point for a post that will come out in a couple of days…

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Christy Dena Oh great! What is the article you wrote about gaming and bot creation? I've looked at your Ruminations on the ... Oh great! What is the article you wrote about gaming and bot creation? I've looked at your Ruminations on the ...
by: Christy Dena http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1265 Thu, 26 Jan 2006 23:33:46 +0000 http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1265 I should add the <a rel="nofollow" href="http://www.theorycards.org.uk/cardgame.htm">rules to the card game</a> too: <blockquote>How to play the Theory.org.uk Trading Card Game 1. Divide cards between players. 2. Decide who will go first. 3. The player whose turn it is, studies the card on top of their pile and selects either 'Strengths', 'Weaknesses / Risks' or 'Special Skills'. 4. All players then look at their own top card, and discuss who has got the best characteristic in this category. For example: --- The Giddens risk, "Misguided postmodernists may attack", is preferable to the Butler weakness, "Increasingly impenetrable writing style". (It doesn't matter if some postmodernists misunderstand your argument and slag you off. But if no-one can understand your argument in the first place, that's bad). So here, when comparing 'Weaknesses / Risks' , the player with the Giddens card wins (unless someone else's card beats theirs). --- The Foucault strength, "Model of power innovative and realistic" is better than the Psychologists strength, "Resistance to postmodern self-doubt". (Self-belief isn't much of a contribution to the world, but good ideas are). So here, when comparing 'Strengths' , the player with the Foucault card wins (unless someone else's card beats theirs). 5. The winning player takes one card -- the card which just lost that battle -- from each other player. 6. If several players are involved, the discussions about who has the superior characteristic on their card will inevitably be more complex. In case of dispute, a majority vote decides the outcome. If this still does not decide it, then for God's sake, go and watch TV instead or something. 7. The player with all (or most) of the cards at the end, wins.</blockquote> The theory spirit goes all the way to the gameplay -- just what is the strength and weakness of a theory and who/what beats who/what?? Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

I should add the rules to the card game too:

How to play the Theory.org.uk Trading Card Game
1. Divide cards between players.

2. Decide who will go first.

3. The player whose turn it is, studies the card on top of their pile and selects either ‘Strengths’, ‘Weaknesses / Risks’ or ‘Special Skills’.

4. All players then look at their own top card, and discuss who has got the best characteristic in this category.

For example:

— The Giddens risk, “Misguided postmodernists may attack”, is preferable to the Butler weakness, “Increasingly impenetrable writing style”. (It doesn’t matter if some postmodernists misunderstand your argument and slag you off. But if no-one can understand your argument in the first place, that’s bad). So here, when comparing ‘Weaknesses / Risks’ , the player with the Giddens card wins (unless someone else’s card beats theirs).

— The Foucault strength, “Model of power innovative and realistic” is better than the Psychologists strength, “Resistance to postmodern self-doubt”. (Self-belief isn’t much of a contribution to the world, but good ideas are). So here, when comparing ‘Strengths’ , the player with the Foucault card wins (unless someone else’s card beats theirs).

5. The winning player takes one card — the card which just lost that battle — from each other player.

6. If several players are involved, the discussions about who has the superior characteristic on their card will inevitably be more complex. In case of dispute, a majority vote decides the outcome. If this still does not decide it, then for God’s sake, go and watch TV instead or something.

7. The player with all (or most) of the cards at the end, wins.

The theory spirit goes all the way to the gameplay — just what is the strength and weakness of a theory and who/what beats who/what??

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Christy Dena I should add the rules to the card game too: How to play the Theory.org.uk Trading Card Game 1. Divide cards ... I should add the rules to the card game too: How to play the Theory.org.uk Trading Card Game 1. Divide cards ...
by: Dr. Rich Wallace http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1244 Thu, 26 Jan 2006 21:35:15 +0000 http://writerresponsetheory.org/wordpress/2006/01/26/theorist-games/#comment-1244 Christy, your post brought to mind the relationship between bot content creation and gaming that I have written about elsewhere, where we review conversation logs to search for linguistic "targets". Specifically, systems such as Pandorabots have the ability to look through log files automatically, to find places where the bot gave a default reply. That is, the input matched some pattern containing a wildcard. This is easiest to explain with an example: Client: What is WRT? Bot: I have no idea what that it is. I can ask someone about it. The input matched an AIML pattern WHAT IS *, and the bot gave a default response related to all "what is" type questions. Later, when running the targeting algorithm, the botmaster sees the input WHAT IS WRT as a hyperlink, and by one click goes directly to the Training interface to enter an appropriate new response. There are a multitude of audio-visual ways to display linguistic targets. On alicebot.org, you can find some experiments we did mapping the ALICE brain as a "Territory of Language". I don't think the perfect targeting interface has yet been developed, but it will probably eventually involve something like the Superbot and a game-style look and feel. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Christy, your post brought to mind the relationship between bot content creation and gaming that I have written about elsewhere, where we review conversation logs to search for linguistic “targets”.

Specifically, systems such as Pandorabots have the ability to look through log files automatically, to find places where the bot gave a default reply. That is, the input matched some pattern containing a wildcard. This is easiest to explain with an example:

Client: What is WRT?
Bot: I have no idea what that it is. I can ask someone about it.

The input matched an AIML pattern WHAT IS *, and the bot gave a default response related to all “what is” type questions. Later, when running the targeting algorithm, the botmaster sees the input

WHAT IS WRT

as a hyperlink, and by one click goes directly to the Training interface to enter an appropriate new response.

There are a multitude of audio-visual ways to display linguistic targets. On alicebot.org, you can find some experiments we did mapping the ALICE brain as a “Territory of Language”. I don’t think the perfect targeting interface has yet been developed, but it will probably eventually involve something like the Superbot and a game-style look and feel.

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Dr. Rich Wallace Christy, your post brought to mind the relationship between bot content creation and gaming that I have written about elsewhere, ... Christy, your post brought to mind the relationship between bot content creation and gaming that I have written about elsewhere, ...