[…] We’ve discussed the various possible forms of constrained writing many times here, so why not ‘constrained clicking’? I was referred to a blog collective, TruthBeauty, from a out-of-the-ways town in Australia, Wagga Wagga, and discovered a post by ‘casey’ about a great wikipedia game. Here is the post reblogged here: over the school holidays my dear son Zach discovered the joys of wikipedia (thanks in no small part to my new laptop). he sent me an email today outlining his new wikipedia game: from the wikipedia main page click on random article - from there follow links till you get to the wagga wagga article. […]]]>
Hey Jeremy. Thanks for taking an interest in my project. It is a cross-media work that is in print and online, with a chatbot. It was intended as a larger peice and so that is why it has taken so long. I have also felt an uncanny obligation as a science-fiction writer to ensure I pave the way for a good future, where robots are friends and helpers, not foes, and where I outline ways to helping the planet stay alive and well and not disintegrate. I feel that science-fictions writers, because their ideas are so helpful to scientists and those contemplating what to do in circumstances only the writers have forsee, have an obligation to give good advice on right action in future dilemmas. But that is another story. :)]]>
Christy, this concept of a story as having “DNA” (atomic units, nodes, chunks, lexias, etc.) really compliments the concept of a story as structured, and as traversed through flow - it is hard to think of the matter of story DNA absent the energy and movement of pattern or flow, just as it is hard to think of that energy absent the matter.
Is your Kabbalist-structured story a hypermedia or crossmedia work? What are you planning on doing with it when it is done?]]>
[…] WRT: Writer Response Theory Explorations in Digital Character Art « Designing Story DNA […]]]>
Mark Bernstein responds on his blog:
Christy Dena explores spatial hypertext with respect to constrained writing — things like the Oulipo game of writing stories without the letter ‘e’.
The obvious work to turn to in this area is Deena Larsen’s Samplers: nine vicious little hypertexts. Each of Larsen’s stories is arranged in the form of a traditional American quilt, and each turns conventional American life inside out in very strange ways. A young American, teaching English in Japan, is assaulted and her experience with the police is not what she expects. A former nun returns to the convent school and sits on a bench where she used to sit all the time with her best friend, a Jew. Here’s one of the Storyspace maps, from “Century Cross”: