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	<title>Comments on: WRT interview with Chris Crawford</title>
	<link>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Sun, 20 Jul 2008 18:59:55 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
    <managingEditor>wrt@writerresponsetheory.org (Writer Response Theory)</managingEditor>
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    <itunes:subtitle>Comment-cast: WRT interview with Chris Crawford</itunes:subtitle>
    <itunes:summary>Comment-cast: WRT interview with Chris Crawford</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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	<item>
		<title>by: We Revise Together: Blogging on Writer Response Theory at WRT: Writer Response Theory</title>
		<link>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-16217</link>
		<pubDate>Wed, 18 Oct 2006 22:44:57 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-16217</guid>
					<description>[...] Chris Crawford [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Chris Crawford [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>We Revise Together: Blogging on Writer Response Theory at WRT: Writer Response Theory</itunes:author>
        <itunes:subtitle>[...] Chris Crawford [...] </itunes:subtitle>
        <itunes:summary>[...] Chris Crawford [...] </itunes:summary>
	</item>
	<item>
		<title>by: The Output-Oriented Game (OOG) &#8212; The Movies at WRT: Writer Response Theory</title>
		<link>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-13736</link>
		<pubDate>Wed, 06 Sep 2006 07:26:02 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-13736</guid>
					<description>[...] “The Movies” was brought to us by Peter Molyneux of Lionhead Studios (acquired by Microsoft in April 2006), the makers of “Black &amp;#38; White,” the entertaining and literal “god game, and “Fable” (over 2 million units solid). (Molyneux, who is the head in Lionhead, has been called the “inventor” of the “god” game.)  Despite its sales, Fable seemed to fall short of expectations.  Nonetheless, the lions  have certainly found a new audience and potentially a new genre with the addition of a deliverable, distributable content. (“The Movies” was the highest selling IP over the most recent Christmas period).  So here is the latest stab at interactive storytelling, a program that provides opportunities for generating stories interactively: what I will call Output-Oriented Games (OOGs).   “The Movies” is a combinatoric writing tool that seems to reach for some of the goals Chris Crawford outlined in his latest book, Chris Crawford on Interactive Storytelling (2004) and even his recent podcast with Christy.  It is “Interactive Storytelling Technology” or rather interactive technology for generating stories, although an entirely different way (that he ,who declared that video games are dead, may no doubt find blasphemous).   Crawford only has The Sims to analyze for his book.  The Movies takes a tycoon game and mashes it with Machinima, as Andrew Stern has pointed out on GTxA.Crucial to Crawford is the size of the grain that is combined.  (See more in this classic post on GTxA). If in Cent Milles Milliards de Poems a combinatoric grain is an individual line of poetry, in “The Movies” the grain is an individual sequence of computer-animated footage.  These short scenes can be customized in many ways, most notably changing the actors, set, and costumes.  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] “The Movies” was brought to us by Peter Molyneux of Lionhead Studios (acquired by Microsoft in April 2006), the makers of “Black &#38; White,” the entertaining and literal “god game, and “Fable” (over 2 million units solid). (Molyneux, who is the head in Lionhead, has been called the “inventor” of the “god” game.)  Despite its sales, Fable seemed to fall short of expectations.  Nonetheless, the lions  have certainly found a new audience and potentially a new genre with the addition of a deliverable, distributable content. (“The Movies” was the highest selling IP over the most recent Christmas period).  So here is the latest stab at interactive storytelling, a program that provides opportunities for generating stories interactively: what I will call Output-Oriented Games (OOGs).   “The Movies” is a combinatoric writing tool that seems to reach for some of the goals Chris Crawford outlined in his latest book, Chris Crawford on Interactive Storytelling (2004) and even his recent podcast with Christy.  It is “Interactive Storytelling Technology” or rather interactive technology for generating stories, although an entirely different way (that he ,who declared that video games are dead, may no doubt find blasphemous).   Crawford only has The Sims to analyze for his book.  The Movies takes a tycoon game and mashes it with Machinima, as Andrew Stern has pointed out on GTxA.Crucial to Crawford is the size of the grain that is combined.  (See more in this classic post on GTxA). If in Cent Milles Milliards de Poems a combinatoric grain is an individual line of poetry, in “The Movies” the grain is an individual sequence of computer-animated footage.  These short scenes can be customized in many ways, most notably changing the actors, set, and costumes.  [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>The Output-Oriented Game (OOG) &#8212; The Movies at WRT: Writer Response Theory</itunes:author>
        <itunes:subtitle>[...] “The Movies” was brought to us by Peter Molyneux of Lionhead Studios (acquired by Microsoft in April 2006), the ...</itunes:subtitle>
        <itunes:summary>[...] “The Movies” was brought to us by Peter Molyneux of Lionhead Studios (acquired by Microsoft in April 2006), the ...</itunes:summary>
	</item>
	<item>
		<title>by: Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Participation</title>
		<link>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-7733</link>
		<pubDate>Thu, 18 May 2006 14:10:57 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-7733</guid>
					<description>[...] To open her podcast interview with Chris Crawford (link), Christy Dena reads the following quote of Rob Cover from his paper Reconfiguring of the Author Audience Relationship: The rise of interactivity as a form of audience participation is by no means the latest trend in media history, nor something that disrupts a prize synergy between author/text/audience, but a strongly held and culturally based desire to participate in the creation and transformation of the text that has effectively been denied by previous technology of recorded media production and distribution. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] To open her podcast interview with Chris Crawford (link), Christy Dena reads the following quote of Rob Cover from his paper Reconfiguring of the Author Audience Relationship: The rise of interactivity as a form of audience participation is by no means the latest trend in media history, nor something that disrupts a prize synergy between author/text/audience, but a strongly held and culturally based desire to participate in the creation and transformation of the text that has effectively been denied by previous technology of recorded media production and distribution. [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Participation</itunes:author>
        <itunes:subtitle>[...] To open her podcast interview with Chris Crawford (link), Christy Dena reads the following quote of Rob Cover from ...</itunes:subtitle>
        <itunes:summary>[...] To open her podcast interview with Chris Crawford (link), Christy Dena reads the following quote of Rob Cover from ...</itunes:summary>
	</item>
	<item>
		<title>by: Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Shifts of Focus</title>
		<link>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-7598</link>
		<pubDate>Fri, 12 May 2006 12:39:25 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-7598</guid>
					<description>[...] I have two half posts that I&amp;#8217;m still working over. One is my Round Table post, which I&amp;#8217;m going to commit to having up for you on Monday morning. The second is something of a response to Christy Dena&amp;#8217;s first podcast in which she interviews Chris Crawford (link). (Un?)fortunately, I also have some design work that I need to focus on today, so don&amp;#8217;t expect anything weighty this afternoon. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I have two half posts that I&#8217;m still working over. One is my Round Table post, which I&#8217;m going to commit to having up for you on Monday morning. The second is something of a response to Christy Dena&#8217;s first podcast in which she interviews Chris Crawford (link). (Un?)fortunately, I also have some design work that I need to focus on today, so don&#8217;t expect anything weighty this afternoon. [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; Shifts of Focus</itunes:author>
        <itunes:subtitle>[...] I have two half posts that I&#8217;m still working over. One is my Round Table post, which I&#8217;m going ...</itunes:subtitle>
        <itunes:summary>[...] I have two half posts that I&#8217;m still working over. One is my Round Table post, which I&#8217;m going ...</itunes:summary>
	</item>
	<item>
		<title>by: Grand Text Auto &#187; Erasmatastic</title>
		<link>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-7389</link>
		<pubDate>Wed, 03 May 2006 17:27:21 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/04/24/wrt-interview-with-chris-crawford/#comment-7389</guid>
					<description>[...] For a great introduction to Chris&amp;#8217; latest efforts, check out WRT&amp;#8217;s great podcast interview with Chris. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] For a great introduction to Chris&#8217; latest efforts, check out WRT&#8217;s great podcast interview with Chris. [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>Grand Text Auto &#187; Erasmatastic</itunes:author>
        <itunes:subtitle>[...] For a great introduction to Chris&#8217; latest efforts, check out WRT&#8217;s great podcast interview with Chris. [...] </itunes:subtitle>
        <itunes:summary>[...] For a great introduction to Chris&#8217; latest efforts, check out WRT&#8217;s great podcast interview with Chris. [...] </itunes:summary>
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