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Comments on: 11:14 — IF on Film http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/ a blog and podcast dedicated to discussing text arts forms Tue, 21 Nov 2017 19:26:06 +0000 http://wordpress.org/?v=2.0.2 en Writer Response Theory 2004-2005 wrt@writerresponsetheory.org (Writer Response Theory) wrt@writerresponsetheory.org Talk Radio Comment-cast: 11:14 — IF on Film Comment-cast: 11:14 — IF on Film Writer Response Theory Writer Response Theory wrt@writerresponsetheory.org http://writerresponsetheory.org/wordpress/wp-content/uploads/iTWRT.JPG WRT: Writer Response Theory http://writerresponsetheory.org/wordpress 144 144 by: nick http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7576 Fri, 12 May 2006 03:21:34 +0000 http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7576 Jim Monroe's short film <a href="http://120seconds.com/index.cfm?movie=894" rel="nofollow"><i>&#60;interactive</i></a> (direct <a href="http://120seconds.com/2000/1068/interactive/interactive.rpm" rel="nofollow">link to the Real file</a>) seems relevant here. There are a few other sorts of IF/motion picture intersections that might be worth mentioning: Some books have been made into both movies and IF: Hitchhiker's Guide to the Galaxy (based ultimately on a radio play, but a similar idea), Fahrenheit 451, the Lord of the Rings trilogy (the IF is the 1980 mainframe game <i>Lord</i> by Olli J. Paavola). Some interactive fiction fiction plays pretty directly with things done in particular films or TV shows: Being Andrew Plotkin, the "MST 3000" parodies of IF. Some interactive fiction authors are also filmmakers: Rob Wheeler (The Krone Experiment), Kent Tessman (Apartment Story). And of course there's <a href="http://getlamp.com/" rel="nofollow"><i>Get Lamp: The Text Adventure Documentary,</i></a> now in production. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

Jim Monroe’s short film <interactive (direct link to the Real file) seems relevant here.

There are a few other sorts of IF/motion picture intersections that might be worth mentioning:

Some books have been made into both movies and IF: Hitchhiker’s Guide to the Galaxy (based ultimately on a radio play, but a similar idea), Fahrenheit 451, the Lord of the Rings trilogy (the IF is the 1980 mainframe game Lord by Olli J. Paavola).

Some interactive fiction fiction plays pretty directly with things done in particular films or TV shows: Being Andrew Plotkin, the “MST 3000″ parodies of IF.

Some interactive fiction authors are also filmmakers: Rob Wheeler (The Krone Experiment), Kent Tessman (Apartment Story).

And of course there’s Get Lamp: The Text Adventure Documentary, now in production.

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nick Jim Monroe's short film <interactive (direct link to the Real file) seems relevant here. There are a few other sorts of ... Jim Monroe's short film <interactive (direct link to the Real file) seems relevant here. There are a few other sorts of ...
by: Mark Marino http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7553 Thu, 11 May 2006 17:41:12 +0000 http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7553 That's a good point. It seems that movies then add to that the time limitation. As in we only have 22 minutes to save the world, to build the dramatic tension. You're right that many films seem to lay out the major obstacles game-style. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

That’s a good point. It seems that movies then add to that the time limitation. As in we only have 22 minutes to save the world, to build the dramatic tension. You’re right that many films seem to lay out the major obstacles game-style.

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Mark Marino That's a good point. It seems that movies then add to that the time limitation. As in we ... That's a good point. It seems that movies then add to that the time limitation. As in we ...
by: Chris http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7547 Thu, 11 May 2006 15:56:48 +0000 http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7547 The structure of <i>Hero</i> reminded a lot of IF, or at least games -- the slow progression of the protagonist towards the king as he tells the story felt a bit like the levels of a game. I think in general, games are obsessed with telling you exactly how far you've progressed through them. i.e. you're told "Okay, you need to find 5 of these things... you've found 3 so far," or every time you save, you get a completion percentage. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/writerresponse/writerresponsetheory.org/wordpress/wp-includes/functions-formatting.php on line 76

The structure of Hero reminded a lot of IF, or at least games — the slow progression of the protagonist towards the king as he tells the story felt a bit like the levels of a game. I think in general, games are obsessed with telling you exactly how far you’ve progressed through them. i.e. you’re told “Okay, you need to find 5 of these things… you’ve found 3 so far,” or every time you save, you get a completion percentage.

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Chris The structure of Hero reminded a lot of IF, or at least games -- the slow progression of the protagonist ... The structure of Hero reminded a lot of IF, or at least games -- the slow progression of the protagonist ...