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	<title>Comments on: 11:14 &#8212; IF on Film</title>
	<link>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Tue, 22 May 2012 23:12:40 +0000</pubDate>
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    <itunes:subtitle>Comment-cast: 11:14 &#8212; IF on Film</itunes:subtitle>
    <itunes:summary>Comment-cast: 11:14 &#8212; IF on Film</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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	<item>
		<title>by: nick</title>
		<link>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7576</link>
		<pubDate>Fri, 12 May 2006 03:21:34 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7576</guid>
					<description>Jim Monroe's short film &lt;a href=&quot;http://120seconds.com/index.cfm?movie=894&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;&amp;#60;interactive&lt;/i&gt;&lt;/a&gt; (direct &lt;a href=&quot;http://120seconds.com/2000/1068/interactive/interactive.rpm&quot; rel=&quot;nofollow&quot;&gt;link to the Real file&lt;/a&gt;) seems relevant here.

There are a few other sorts of IF/motion picture intersections that might be worth mentioning:

Some books have been made into both movies and IF: Hitchhiker's Guide to the Galaxy (based ultimately on a radio play, but a similar idea), Fahrenheit 451, the Lord of the Rings trilogy (the IF is the 1980 mainframe game &lt;i&gt;Lord&lt;/i&gt; by Olli J. Paavola).

Some interactive fiction fiction plays pretty directly with things done in particular films or TV shows: Being Andrew Plotkin, the &quot;MST 3000&quot; parodies of IF.

Some interactive fiction authors are also filmmakers: Rob Wheeler (The Krone Experiment), Kent Tessman (Apartment Story).

And of course there's &lt;a href=&quot;http://getlamp.com/&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Get Lamp: The Text Adventure Documentary,&lt;/i&gt;&lt;/a&gt; now in production.</description>
		<content:encoded><![CDATA[<p>Jim Monroe&#8217;s short film <a href="http://120seconds.com/index.cfm?movie=894" rel="nofollow"><i>&lt;interactive</i></a> (direct <a href="http://120seconds.com/2000/1068/interactive/interactive.rpm" rel="nofollow">link to the Real file</a>) seems relevant here.</p>
<p>There are a few other sorts of IF/motion picture intersections that might be worth mentioning:</p>
<p>Some books have been made into both movies and IF: Hitchhiker&#8217;s Guide to the Galaxy (based ultimately on a radio play, but a similar idea), Fahrenheit 451, the Lord of the Rings trilogy (the IF is the 1980 mainframe game <i>Lord</i> by Olli J. Paavola).</p>
<p>Some interactive fiction fiction plays pretty directly with things done in particular films or TV shows: Being Andrew Plotkin, the &#8220;MST 3000&#8243; parodies of IF.</p>
<p>Some interactive fiction authors are also filmmakers: Rob Wheeler (The Krone Experiment), Kent Tessman (Apartment Story).</p>
<p>And of course there&#8217;s <a href="http://getlamp.com/" rel="nofollow"><i>Get Lamp: The Text Adventure Documentary,</i></a> now in production.
</p>
]]></content:encoded>
			                <itunes:author>nick</itunes:author>
        <itunes:subtitle>Jim Monroe's short film &lt;interactive (direct link to the Real file) seems relevant here.

There are a few other sorts of ...</itunes:subtitle>
        <itunes:summary>Jim Monroe's short film &lt;interactive (direct link to the Real file) seems relevant here.

There are a few other sorts of ...</itunes:summary>
	</item>
	<item>
		<title>by: Mark Marino</title>
		<link>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7553</link>
		<pubDate>Thu, 11 May 2006 17:41:12 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7553</guid>
					<description>That's a good point.  It seems that movies then add to that the time limitation.  As in we only have 22 minutes to save the world, to build the dramatic tension.  You're right that many films seem to lay out the major obstacles game-style.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point.  It seems that movies then add to that the time limitation.  As in we only have 22 minutes to save the world, to build the dramatic tension.  You&#8217;re right that many films seem to lay out the major obstacles game-style.
</p>
]]></content:encoded>
			                <itunes:author>Mark Marino</itunes:author>
        <itunes:subtitle>That's a good point.  It seems that movies then add to that the time limitation.  As in we ...</itunes:subtitle>
        <itunes:summary>That's a good point.  It seems that movies then add to that the time limitation.  As in we ...</itunes:summary>
	</item>
	<item>
		<title>by: Chris</title>
		<link>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7547</link>
		<pubDate>Thu, 11 May 2006 15:56:48 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/05/11/1114-if-on-film/#comment-7547</guid>
					<description>The structure of &lt;i&gt;Hero&lt;/i&gt; reminded a lot of IF, or at least games -- the slow progression of the protagonist towards the king as he tells the story felt a bit like the levels of a game. I think in general, games are obsessed with telling you exactly how far you've progressed through them. i.e. you're told &quot;Okay, you need to find 5 of these things... you've found 3 so far,&quot; or every time you save, you get a completion percentage.</description>
		<content:encoded><![CDATA[<p>The structure of <i>Hero</i> reminded a lot of IF, or at least games &#8212; the slow progression of the protagonist towards the king as he tells the story felt a bit like the levels of a game. I think in general, games are obsessed with telling you exactly how far you&#8217;ve progressed through them. i.e. you&#8217;re told &#8220;Okay, you need to find 5 of these things&#8230; you&#8217;ve found 3 so far,&#8221; or every time you save, you get a completion percentage.
</p>
]]></content:encoded>
			                <itunes:author>Chris</itunes:author>
        <itunes:subtitle>The structure of Hero reminded a lot of IF, or at least games -- the slow progression of the protagonist ...</itunes:subtitle>
        <itunes:summary>The structure of Hero reminded a lot of IF, or at least games -- the slow progression of the protagonist ...</itunes:summary>
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