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	<title>Comments on: Writing About Virtual Words</title>
	<link>http://writerresponsetheory.org/wordpress/2006/08/14/555/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Sat, 13 Mar 2010 11:55:28 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
    <managingEditor>wrt@writerresponsetheory.org (Writer Response Theory)</managingEditor>
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    <category>Talk Radio</category>
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    <itunes:subtitle>Comment-cast: Writing About Virtual Words</itunes:subtitle>
    <itunes:summary>Comment-cast: Writing About Virtual Words</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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	<item>
		<title>by: The Output-Oriented Game (OOG) &#8212; The Movies at WRT: Writer Response Theory</title>
		<link>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-13740</link>
		<pubDate>Wed, 06 Sep 2006 07:36:36 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-13740</guid>
					<description>[...] Productive Players There are many games that rely heavily on user production.  Most MMORPGs fit this description.  Second Life, where Christy lives part of her life, offers a prime example.  The IFMud offers another. And if we water down the idea enough, the entire internet becomes an example. Here is a case where the players become the producers of the game.  Though our media studies friend will point out that players have always produced games by buying them and circulating them, rendering them relevant or at least significant in our cultures.  [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Productive Players There are many games that rely heavily on user production.  Most MMORPGs fit this description.  Second Life, where Christy lives part of her life, offers a prime example.  The IFMud offers another. And if we water down the idea enough, the entire internet becomes an example. Here is a case where the players become the producers of the game.  Though our media studies friend will point out that players have always produced games by buying them and circulating them, rendering them relevant or at least significant in our cultures.  [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>The Output-Oriented Game (OOG) &#8212; The Movies at WRT: Writer Response Theory</itunes:author>
        <itunes:subtitle>[...] Productive Players There are many games that rely heavily on user production.  Most MMORPGs fit this description.  Second Life, ...</itunes:subtitle>
        <itunes:summary>[...] Productive Players There are many games that rely heavily on user production.  Most MMORPGs fit this description.  Second Life, ...</itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12776</link>
		<pubDate>Wed, 16 Aug 2006 06:28:04 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12776</guid>
					<description>Yes Mark, I'm interested in how you critique art that 'lives' in a virtual world, that is intended to be experienced in it and can only exist in it...And I love the idea that we're all made of the same substance: unlike a gallery where there is the paint or the TV or the UV, in a virtual world you are all made of the same pixels. Interesting democratisation of art and observer, art and interactor etc...And I'm also interested in the books in SL -- that is what inspired me to get in there. And, you'll love this, there are bots. I'm really looking forward to creating an inworld bot that has its own home you can visit...Mark, you'd appreciate that!

Feel free to join us! :)</description>
		<content:encoded><![CDATA[<p>Yes Mark, I&#8217;m interested in how you critique art that &#8216;lives&#8217; in a virtual world, that is intended to be experienced in it and can only exist in it&#8230;And I love the idea that we&#8217;re all made of the same substance: unlike a gallery where there is the paint or the TV or the UV, in a virtual world you are all made of the same pixels. Interesting democratisation of art and observer, art and interactor etc&#8230;And I&#8217;m also interested in the books in SL &#8212; that is what inspired me to get in there. And, you&#8217;ll love this, there are bots. I&#8217;m really looking forward to creating an inworld bot that has its own home you can visit&#8230;Mark, you&#8217;d appreciate that!</p>
<p>Feel free to join us! :)
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>Yes Mark, I'm interested in how you critique art that 'lives' in a virtual world, that is intended to be ...</itunes:subtitle>
        <itunes:summary>Yes Mark, I'm interested in how you critique art that 'lives' in a virtual world, that is intended to be ...</itunes:summary>
	</item>
	<item>
		<title>by: Mark Marino</title>
		<link>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12772</link>
		<pubDate>Wed, 16 Aug 2006 05:05:53 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12772</guid>
					<description>It also seems like you are innovating as you are writing by developing your critical apparatus within the context of the storyworld or encounter-space you are critiquing.  Such a move has interesting implications for other media forms (IF, bots, etc.).</description>
		<content:encoded><![CDATA[<p>It also seems like you are innovating as you are writing by developing your critical apparatus within the context of the storyworld or encounter-space you are critiquing.  Such a move has interesting implications for other media forms (IF, bots, etc.).
</p>
]]></content:encoded>
			                <itunes:author>Mark Marino</itunes:author>
        <itunes:subtitle>It also seems like you are innovating as you are writing by developing your critical apparatus within the context of ...</itunes:subtitle>
        <itunes:summary>It also seems like you are innovating as you are writing by developing your critical apparatus within the context of ...</itunes:summary>
	</item>
	<item>
		<title>by: New Arts magazine in and on Second Life - Dramatech Space</title>
		<link>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12769</link>
		<pubDate>Wed, 16 Aug 2006 03:39:40 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12769</guid>
					<description>[...] August  Kim Flintoff10:23 amAdd comment  From Christy Dena over at Writing About Virtual Words at WRT: Writer Response Theory we learn that: SLATE Magazine (Second Life Arts &amp;#38; Total Entertainment Magazine) is a new Second Life magazine that covers the arts in SL. There are 14 authors in the collective so far and we’re a mixed bunch of artists, academics, writers, business people and designers&amp;#8230;. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] August  Kim Flintoff10:23 amAdd comment  From Christy Dena over at Writing About Virtual Words at WRT: Writer Response Theory we learn that: SLATE Magazine (Second Life Arts &#38; Total Entertainment Magazine) is a new Second Life magazine that covers the arts in SL. There are 14 authors in the collective so far and we’re a mixed bunch of artists, academics, writers, business people and designers&#8230;. [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>New Arts magazine in and on Second Life - Dramatech Space</itunes:author>
        <itunes:subtitle>[...] August  Kim Flintoff10:23 amAdd comment  From Christy Dena over at Writing About Virtual Words at WRT: Writer ...</itunes:subtitle>
        <itunes:summary>[...] August  Kim Flintoff10:23 amAdd comment  From Christy Dena over at Writing About Virtual Words at WRT: Writer ...</itunes:summary>
	</item>
	<item>
		<title>by: Kim Flintoff</title>
		<link>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12763</link>
		<pubDate>Wed, 16 Aug 2006 02:19:52 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2006/08/14/555/#comment-12763</guid>
					<description>Thanks for the heads up on this develpment - its great to see that there might be some more informed commentary emerging from the very interesting engagements that are occuring within SL.  SLATE certainly looks promising.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up on this develpment - its great to see that there might be some more informed commentary emerging from the very interesting engagements that are occuring within SL.  SLATE certainly looks promising.
</p>
]]></content:encoded>
			                <itunes:author>Kim Flintoff</itunes:author>
        <itunes:subtitle>Thanks for the heads up on this develpment - its great to see that there might be some more informed ...</itunes:subtitle>
        <itunes:summary>Thanks for the heads up on this develpment - its great to see that there might be some more informed ...</itunes:summary>
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