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	<title>Comments on: The Exhibitionists of GTxA</title>
	<link>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Mon, 21 May 2012 12:46:42 +0000</pubDate>
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	 <copyright>Writer Response Theory 2004-2005</copyright>
    <managingEditor>wrt@writerresponsetheory.org (Writer Response Theory)</managingEditor>
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    <itunes:subtitle>Comment-cast: The Exhibitionists of GTxA</itunes:subtitle>
    <itunes:summary>Comment-cast: The Exhibitionists of GTxA</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
    <itunes:owner>
        <itunes:name>Writer Response Theory</itunes:name>
        <itunes:email>wrt@writerresponsetheory.org</itunes:email>
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	<item>
		<title>by: Steven Dow</title>
		<link>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-135405</link>
		<pubDate>Fri, 26 Oct 2007 21:52:27 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-135405</guid>
					<description>Very insightful Mark. In fact we published a &lt;a href=&quot;”http://www.gvu.gatech.edu/arfacade/files/AEL-PresEngage-CHI07.pdf”&quot; rel=&quot;nofollow&quot;&gt;study&lt;/a&gt; that supports your sentiment… &quot;what ensued however as I became more acclimated was truly one of the most uncomfortable interactive experiences of my life — very true to the game.&quot;  We also found that players did have a hard time stepping out of the role, to engage playfully. The original desktop version feels more like portraying a role, rather than &quot;being&quot; the role, making the uncomfortable social scenario more pleasant – to some extent.  :)</description>
		<content:encoded><![CDATA[<p>Very insightful Mark. In fact we published a <a href="”http://www.gvu.gatech.edu/arfacade/files/AEL-PresEngage-CHI07.pdf”" rel="nofollow">study</a> that supports your sentiment… &#8220;what ensued however as I became more acclimated was truly one of the most uncomfortable interactive experiences of my life — very true to the game.&#8221;  We also found that players did have a hard time stepping out of the role, to engage playfully. The original desktop version feels more like portraying a role, rather than &#8220;being&#8221; the role, making the uncomfortable social scenario more pleasant – to some extent.  :)
</p>
]]></content:encoded>
			                <itunes:author>Steven Dow</itunes:author>
        <itunes:subtitle>Very insightful Mark. In fact we published a study that supports your sentiment… "what ensued however as I became more ...</itunes:subtitle>
        <itunes:summary>Very insightful Mark. In fact we published a study that supports your sentiment… "what ensued however as I became more ...</itunes:summary>
	</item>
	<item>
		<title>by: Grand Text Auto &#187; More on the GTxA the Show</title>
		<link>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-129713</link>
		<pubDate>Thu, 18 Oct 2007 20:50:31 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-129713</guid>
					<description>[...] The symposium was good too, although I felt just the start of what could be a bigger and better one. We each presented our current lines of work and concerns (the text of mine is at the end of this post), followed by some freewheeling discussion (blogged by Mark at WRT), responding to thoughts and questions from the audience. That was great, though in addition, in a future gathering, I&amp;#8217;d love to have each us directly address and discuss a set of focused topics. (Noah brought a few seed topics for us, but we didn&amp;#8217;t really get to them.) Some of us did manage to admit various feelings of guilt about this or that, so it was therapeutic in that way. ;-) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The symposium was good too, although I felt just the start of what could be a bigger and better one. We each presented our current lines of work and concerns (the text of mine is at the end of this post), followed by some freewheeling discussion (blogged by Mark at WRT), responding to thoughts and questions from the audience. That was great, though in addition, in a future gathering, I&#8217;d love to have each us directly address and discuss a set of focused topics. (Noah brought a few seed topics for us, but we didn&#8217;t really get to them.) Some of us did manage to admit various feelings of guilt about this or that, so it was therapeutic in that way. ;-) [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>Grand Text Auto &#187; More on the GTxA the Show</itunes:author>
        <itunes:subtitle>[...] The symposium was good too, although I felt just the start of what could be a bigger and better ...</itunes:subtitle>
        <itunes:summary>[...] The symposium was good too, although I felt just the start of what could be a bigger and better ...</itunes:summary>
	</item>
	<item>
		<title>by: Grand Text Auto &#187; Big Joy Stick, Big Baggage</title>
		<link>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-127166</link>
		<pubDate>Sat, 13 Oct 2007 15:11:23 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-127166</guid>
					<description>[...] Mark Marino, at GTxA&amp;#8217;s neighboring collaborative blog Writer Response Theory, has a rather different take in &amp;#8220;The Exhibitionists of GTxA.&amp;#8221; Here&amp;#8217;s a sample:  What stole the show for me was the three-dimensional rendering of Facade, created in collaboration with the GVU Center at Georgia Tech. After having beta-tested and played Facade for far too long, to be able to see and explore this physical rendering of Trip and Grace’s apartment constructed was a bit like Going to Disneyland, and entering it was like going to Disneyland and encountering Mickey and Minnie’s “World of Baggage” in Toon Town. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Mark Marino, at GTxA&#8217;s neighboring collaborative blog Writer Response Theory, has a rather different take in &#8220;The Exhibitionists of GTxA.&#8221; Here&#8217;s a sample:  What stole the show for me was the three-dimensional rendering of Facade, created in collaboration with the GVU Center at Georgia Tech. After having beta-tested and played Facade for far too long, to be able to see and explore this physical rendering of Trip and Grace’s apartment constructed was a bit like Going to Disneyland, and entering it was like going to Disneyland and encountering Mickey and Minnie’s “World of Baggage” in Toon Town. [&#8230;]
</p>
]]></content:encoded>
			                <itunes:author>Grand Text Auto &#187; Big Joy Stick, Big Baggage</itunes:author>
        <itunes:subtitle>[...] Mark Marino, at GTxA&#8217;s neighboring collaborative blog Writer Response Theory, has a rather different take in &#8220;The Exhibitionists of ...</itunes:subtitle>
        <itunes:summary>[...] Mark Marino, at GTxA&#8217;s neighboring collaborative blog Writer Response Theory, has a rather different take in &#8220;The Exhibitionists of ...</itunes:summary>
	</item>
	<item>
		<title>by: Christy Dena</title>
		<link>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-126399</link>
		<pubDate>Fri, 12 Oct 2007 08:47:16 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-126399</guid>
					<description>Great stuff Mark! Thanks for sharing this, I wish I could of gone to the event.</description>
		<content:encoded><![CDATA[<p>Great stuff Mark! Thanks for sharing this, I wish I could of gone to the event.
</p>
]]></content:encoded>
			                <itunes:author>Christy Dena</itunes:author>
        <itunes:subtitle>Great stuff Mark! Thanks for sharing this, I wish I could of gone to the event. </itunes:subtitle>
        <itunes:summary>Great stuff Mark! Thanks for sharing this, I wish I could of gone to the event. </itunes:summary>
	</item>
	<item>
		<title>by: Scott Rettberg</title>
		<link>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-125453</link>
		<pubDate>Wed, 10 Oct 2007 09:09:49 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2007/10/07/the-exhibitionists-of-gtxa/#comment-125453</guid>
					<description>Mark -- You're still up! Man. I posted a short &lt;a href=&quot;http://www.youtube.com/watch?v=W0JiON5um1o&quot; rel=&quot;nofollow&quot;&gt;video&lt;/a&gt; of the Unknown experiencing AR Façade.</description>
		<content:encoded><![CDATA[<p>Mark &#8212; You&#8217;re still up! Man. I posted a short <a href="http://www.youtube.com/watch?v=W0JiON5um1o" rel="nofollow">video</a> of the Unknown experiencing AR Façade.
</p>
]]></content:encoded>
			                <itunes:author>Scott Rettberg</itunes:author>
        <itunes:subtitle>Mark -- You're still up! Man. I posted a short video of the Unknown experiencing AR Façade. </itunes:subtitle>
        <itunes:summary>Mark -- You're still up! Man. I posted a short video of the Unknown experiencing AR Façade. </itunes:summary>
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