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	<title>Comments on: Interview with Bot Colony creator Eugene Joseph</title>
	<link>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/</link>
	<description>a blog and podcast dedicated to discussing text arts forms</description>
	<pubDate>Wed, 08 Feb 2012 21:59:24 +0000</pubDate>
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    <itunes:subtitle>Comment-cast: Interview with Bot Colony creator Eugene Joseph</itunes:subtitle>
    <itunes:summary>Comment-cast: Interview with Bot Colony creator Eugene Joseph</itunes:summary>
    
    <itunes:author>Writer Response Theory</itunes:author>    
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        <itunes:name>Writer Response Theory</itunes:name>
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	<item>
		<title>by: mp3 dinle</title>
		<link>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-273885</link>
		<pubDate>Mon, 23 Aug 2010 01:22:49 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-273885</guid>
					<description>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in Pasadena later this year, and the subject is one of dialogue system robustness. This is the money: What do you do when people do not understand the machine. I felt that this well is the biggest challenge the robot group. Games can not talk about: “I do not know” too many times. But we can not answer as chatbots invention, because we do this, we lose credibility. We will work with the players know him, never pretend we do, if we do not know.Yeah,it is correct,I know more,thank you.</description>
		<content:encoded><![CDATA[<p>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in Pasadena later this year, and the subject is one of dialogue system robustness. This is the money: What do you do when people do not understand the machine. I felt that this well is the biggest challenge the robot group. Games can not talk about: “I do not know” too many times. But we can not answer as chatbots invention, because we do this, we lose credibility. We will work with the players know him, never pretend we do, if we do not know.Yeah,it is correct,I know more,thank you.
</p>
]]></content:encoded>
			                <itunes:author>mp3 dinle</itunes:author>
        <itunes:subtitle>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in ...</itunes:subtitle>
        <itunes:summary>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in ...</itunes:summary>
	</item>
	<item>
		<title>by: sto credits</title>
		<link>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-273270</link>
		<pubDate>Fri, 16 Jul 2010 07:25:17 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-273270</guid>
					<description>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in Pasadena later this year, and the subject is one of dialogue system robustness. This is the money: What do you do when people do not understand the machine. I felt that this well is the biggest challenge the robot group. Games can not talk about: &quot;I do not know&quot; too many times. But we can not answer as chatbots invention, because we do this, we lose credibility. We will work with the players know him, never pretend we do, if we do not know.Yeah,it is correct,I know more,thank you.</description>
		<content:encoded><![CDATA[<p>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in Pasadena later this year, and the subject is one of dialogue system robustness. This is the money: What do you do when people do not understand the machine. I felt that this well is the biggest challenge the robot group. Games can not talk about: &#8220;I do not know&#8221; too many times. But we can not answer as chatbots invention, because we do this, we lose credibility. We will work with the players know him, never pretend we do, if we do not know.Yeah,it is correct,I know more,thank you.
</p>
]]></content:encoded>
			                <itunes:author>sto credits</itunes:author>
        <itunes:subtitle>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in ...</itunes:subtitle>
        <itunes:summary>Unfortunately. Clarified in the game, is a very important issue. There will be a practical dialogue system AAAI Symposium in ...</itunes:summary>
	</item>
	<item>
		<title>by: Eugene Joseph</title>
		<link>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-265837</link>
		<pubDate>Fri, 12 Jun 2009 20:16:53 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-265837</guid>
					<description>I could not resolve 'this' in the second paragraph (really). Versions can become hegemonic among speakers of the same core language. Their becoming hegemonic has to do with the influence (and power) of the speakers. If you spoke like an educated person in Cambodia during the reign of Khmer Rouge, you could be executed. Today, everybody says 'cool' to be cool.

I wish our software could support the different personality types in the near term, but don't hold your breath. About Malcolm's remark (which was a critique): at GDC the software did have the capability shown in the YouTube Game Play video, and that was not exactly like submitting queries to a database. Still, it was a prototype, and of course it had lots of holes. The Beta will not go out until it can handle robust conversation.</description>
		<content:encoded><![CDATA[<p>I could not resolve &#8216;this&#8217; in the second paragraph (really). Versions can become hegemonic among speakers of the same core language. Their becoming hegemonic has to do with the influence (and power) of the speakers. If you spoke like an educated person in Cambodia during the reign of Khmer Rouge, you could be executed. Today, everybody says &#8216;cool&#8217; to be cool.</p>
<p>I wish our software could support the different personality types in the near term, but don&#8217;t hold your breath. About Malcolm&#8217;s remark (which was a critique): at GDC the software did have the capability shown in the YouTube Game Play video, and that was not exactly like submitting queries to a database. Still, it was a prototype, and of course it had lots of holes. The Beta will not go out until it can handle robust conversation.
</p>
]]></content:encoded>
			                <itunes:author>Eugene Joseph</itunes:author>
        <itunes:subtitle>I could not resolve 'this' in the second paragraph (really). Versions can become hegemonic among speakers of the same core ...</itunes:subtitle>
        <itunes:summary>I could not resolve 'this' in the second paragraph (really). Versions can become hegemonic among speakers of the same core ...</itunes:summary>
	</item>
	<item>
		<title>by: Mark Marino</title>
		<link>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-265807</link>
		<pubDate>Thu, 11 Jun 2009 23:26:00 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-265807</guid>
					<description>Malcolm and Eugene, 

This an interesting point.  Because when I look at some of the chatbots, particularly Ghetto Bot, I see that the game Bot Colony would have a hard time recognizing his speech, even though interactors are expected to recognize his type right away.  

I believe this is how certain versions of a language become hegemonic and the way cultural groups are distinguished, differentiated, and treated accordingly.

(This is not to critique the technology, just to note the way the software is reproducing the priorities of the culture....)</description>
		<content:encoded><![CDATA[<p>Malcolm and Eugene, </p>
<p>This an interesting point.  Because when I look at some of the chatbots, particularly Ghetto Bot, I see that the game Bot Colony would have a hard time recognizing his speech, even though interactors are expected to recognize his type right away.  </p>
<p>I believe this is how certain versions of a language become hegemonic and the way cultural groups are distinguished, differentiated, and treated accordingly.</p>
<p>(This is not to critique the technology, just to note the way the software is reproducing the priorities of the culture&#8230;.)
</p>
]]></content:encoded>
			                <itunes:author>Mark Marino</itunes:author>
        <itunes:subtitle>Malcolm and Eugene, 

This an interesting point.  Because when I look at some of the chatbots, particularly Ghetto Bot, ...</itunes:subtitle>
        <itunes:summary>Malcolm and Eugene, 

This an interesting point.  Because when I look at some of the chatbots, particularly Ghetto Bot, ...</itunes:summary>
	</item>
	<item>
		<title>by: Eugene Joseph</title>
		<link>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-265788</link>
		<pubDate>Wed, 10 Jun 2009 15:24:43 +0000</pubDate>
		<guid>http://writerresponsetheory.org/wordpress/2009/06/08/interview-with-bot-colony-creator-eugene-joseph/#comment-265788</guid>
					<description>Malcolm,

Perhaps clarifications are in order.
 
Free-form, unrestrictied English meant no lexical restrictions (any words can be used) and no syntactic restrictions (you can order phrases and clauses differently, as long as the grammar is still correct).
We're not making claims to understanding ill-formed English, and in the near future we won't be able to process highly colloquial English (slang).

Can we agree on 'free-form unrestricted, preferably super clear English' ?</description>
		<content:encoded><![CDATA[<p>Malcolm,</p>
<p>Perhaps clarifications are in order.</p>
<p>Free-form, unrestrictied English meant no lexical restrictions (any words can be used) and no syntactic restrictions (you can order phrases and clauses differently, as long as the grammar is still correct).<br />
We&#8217;re not making claims to understanding ill-formed English, and in the near future we won&#8217;t be able to process highly colloquial English (slang).</p>
<p>Can we agree on &#8216;free-form unrestricted, preferably super clear English&#8217; ?
</p>
]]></content:encoded>
			                <itunes:author>Eugene Joseph</itunes:author>
        <itunes:subtitle>Malcolm,

Perhaps clarifications are in order.
 
Free-form, unrestrictied English meant no lexical restrictions (any words can be used) and no syntactic ...</itunes:subtitle>
        <itunes:summary>Malcolm,

Perhaps clarifications are in order.
 
Free-form, unrestrictied English meant no lexical restrictions (any words can be used) and no syntactic ...</itunes:summary>
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