Archive for the 'Criticism' Category

Last year, I wrote the cut scenes for a Nintendo DS title called “WireWay” by Konami (now available for iPhone and iPad). The game features a mischievous character named Wiley, who spends his days hanging out with his buddy ReFresh and collecting Elan (stars) to reach various goals (to get rich, win the girl, […]

We went to an old friend’s wedding out in western New York, Niagara Falls to be exact. We hadn’t seen the bride, Mary Maloney, in, geez, ten years? So I thought, I should add her as a Facebook friend. Our friendship pre-dated the social networking madness phase, but like some hidden ancient city in […]

Medium Specificity

(updated 9/27 with link to webslides)
Take a look at The Wilderness Downtown. (Oh, and use Google Chrome.)
What would you call it? “An interactive short film”? Internet art? Interactive drama? (If you said, Electronic Literature, give yourself five extra points. It’s not unlike at least this piece.)
So now, if you were to study it, […]

Critical Code Studies, the critical interpretation of computer source code, was born on this blog (here and here). Several years, presentations, debates, annexations, blogs, and new allies later, I am back to announce that I’m turning up the heat on (& giving more bandwidth to) Critical Code Studies.
One of the crucial developments has been […]

Critical Code Studies, the critical interpretation of computer source code, was born on this blog (here and here). Several years, presentations, debates, annexations, blogs, and new allies later, I am back to announce that I’m turning up the heat on (& giving more bandwidth to) Critical Code Studies.
One of the crucial developments has been […]






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