Archive for the 'Poetics' Category

Last year, I wrote the cut scenes for a Nintendo DS title called “WireWay” by Konami (now available for iPhone and iPad). The game features a mischievous character named Wiley, who spends his days hanging out with his buddy ReFresh and collecting Elan (stars) to reach various goals (to get rich, win the girl, […]

In the most recent step toward the conversational agent takeover (a conversonator apocalypse), the new video game Bot Colony by Montreal-based North Side is nearing completion. The game’s website promises “Unrestricted conversation in English between players and characters.” WRT took some time out from rearing our own chatbots for some unrestricted conversation with Bot Colony chief designer, Eugene Joseph.

Hello everyone!
Boy, I’ve been a bad poster here. Nearly finished the PhD though. So will be back on teh case. Anyway, I wanted to share with you a project that I think some of you would find interesting.
For a few years I’ve been working with the Australian Literature Board on their Story of […]

(8/17/08 Update: I’ve updated the list with some of the works from the notes and others people have emailed to me separately).
How do you teach Web 2.0? With elit, of course. This post offers an elit work for each tool.
A number of my colleagues (myself included) attempt to teach courses around Web 2.0 technologies. […]

[This continues the experiment of live blogging conferences, although here I will present some documentation of a workshop and open up this post as a conversation space for those who are attending the conference and far beyond. ACM Hypertext 2008, Pittsburgh]
Charles Deemer presented his work “Changing Key” as an exploration of interactive narratives. […]






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