Archive for the 'Text Art' Category
The Loneliness of the Long Form Elit Author
0 Comments Published by Mark Marino March 9th, 2012 in hyperfic, Poetics, Features.Ever since I could finally track reader’s paths through my longer works of electronic fiction, I have been reflecting on ways to motivate readers through my stories, especially when there’s some plot-level pay-off I have written in. On the one hand, it’s a very typical web (and writerly) dilemma: How to keep the eyes […]
Netprov - Networked Improv Literature
1 Comment Published by Mark Marino May 12th, 2011 in hyperfic, Features, Text Art, Multi-Modal.By Rob Wittig and Mark Marino
[Cross-posted at Netpoetic]
On a recent trip to the University of Bergen, we had the opportunity to meet, discuss, and compare notes on some of our mutual interests in Internet art, specifically in a highly performative, “real-time,” spontaneous form of writing that seemed to run through our various projects. As […]
on Writing Quips for the Thug in the Optional Mission
0 Comments Published by Mark Marino October 16th, 2010 in Poetics, Features, games.Last year, I wrote the cut scenes for a Nintendo DS title called “WireWay” by Konami (now available for iPhone and iPad). The game features a mischievous character named Wiley, who spends his days hanging out with his buddy ReFresh and collecting Elan (stars) to reach various goals (to get rich, win the girl, […]
Electronic Literature in Sixty Seconds
0 Comments Published by Mark Marino October 7th, 2010 in Features, Text Art, Conferences.
This summer Mira Zimet of USC’s College of Letters, Arts, and Sciences asked me to explain electronic literature in 60 seconds. Here was my answer (in a minute and a half).
Featured in the video (in order):
Jason Nelson’s Sydney’s Siberia, Kate Pullinger’s Inanimate Alice, Young-Hae Chang Heavy Industries’ Nippon, and Michael Mateas […]
Interview with Bot Colony creator Eugene Joseph
7 Comments Published by Mark Marino June 8th, 2009 in Poetics, bots, Features, games, Text Art, Fictionality, Interviews.In the most recent step toward the conversational agent takeover (a conversonator apocalypse), the new video game Bot Colony by Montreal-based North Side is nearing completion. The game’s website promises “Unrestricted conversation in English between players and characters.” WRT took some time out from rearing our own chatbots for some unrestricted conversation with Bot Colony chief designer, Eugene Joseph.