Archive for the 'bots' Category
Chatbots for Native Tongues: Interview Monica Peters
10 Comments Published by Mark Marino January 27th, 2008 in HCTI, Poetics, Researchers, bots, Features, Education, Interviews.When Alan Turing proposed his test, there was no question that the computers would be tested based on their ability to perform in the same language as the interrogators. As a result, the test was also a bit of an English exam — and indeed many bots fail on the basis of their grammar and, […]
The Exhibitionists of GTxA
8 Comments Published by Mark Marino October 7th, 2007 in generators, hyperfic, IF, Researchers, bots, Features, News, games, Criticism, Conferences, Installation.This past week at the University of California, Irvine, all the members of Grand Text Auto descended on the Beall Center for an exhibition of their work and a symposium. How does a blog become an exhibit? Quite easily, as the artist/critics of that widely read blog presented works from their variegated repertoire.
Included […]
MyCyberTwin, a social web chatbot
0 Comments Published by Mark Marino September 10th, 2007 in bots, Features, News, Text Art, Software, Social, Film.The world of chatbots still thrives today because of its user-creators. Whether made by kids who dream of making their computer talk even in print statements or adults who enjoy playing with programming toys, the chatbot is a means of evoking a conversation with your computer. Consequently, there may always be a market […]
Eulogy for a Botmaster: Knyte Trypper, RIP
2 Comments Published by Mark Marino March 23rd, 2007 in Researchers, bots, Features, News.[This post comes several months late. Richard Gray, aka Knyte Trypper, passed away last November. His legacy lives on in his contributions to chatbots.]
Our worlds of fan-author-reader texts are lead by the dedicated workers who host our forums, feature our galleries, or post on particularities. The late Richard Gray was a dedicated member of the chatbot community, among others. He was particularly helpful to me when I was conducting my survey of botmasters and bot users. May this post celebrate his memory.
According to his online obituary in the Encyclopedia of Speculative Fiction:
Richard Gray, a.k.a. Knyte Trypper, passed away Saturday evening, November 25, 2006 at home, in his sleep. Born on July 10, 1950, he was just 56 years old and lived in Sheffield, Alabama. A friend to many, he will be missed by us all.
He was perhaps most notable for his AI Nexus Forum site, but he he was also an active member of many creative community bulletin boards. Here’s his AOL members page. Gray’s handle, Knyte Trypper, references not from his late night botmaking but rather alludes to his love fore the Grateful Dead. Perhaps that music link gives us a glimpse at the idealism of this generous botmaster.
2/3 WRT + 1/6 GTxA + 1 Prince = Second Person @ USC
5 Comments Published by Mark Marino March 16th, 2007 in hyperfic, IF, Poetics, Researchers, bots, Features, games, Criticism, Conferences.As a practice, we don’t announce talks at WRT, but this one presents an interesting convergence, a kind of crossover episode where the IF League meets the X-Bots meets the Game Squad in one of those moments of academic alliance: But who are we fighting against?
Second Person: An evening on writing and gameplay
6-8pm, April 4, 2007,
as part of Scott Fisher’s CTIN 511
USC’s Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)
[This talk is not open to the public, but we will blog about it afterwards. The hosts can answer inquiries about access.]
As part of the LA book launch for Second Person, Role-Playing and Story in Games and Playable Media (MIT Press 2007) several of the contributors and one of the editors will be speaking at USC to one of the Masters classes in interactive media. Editor, artist, and scholar Noah Wardrip-Fruin will present the collection joined by WRT’s Jeremy Douglass and Mark Marino and renown video-game creator Jordan Mechner.
The talk marks one of the first public launch stops for Second Person on the West Coast but more importantly marks an important presentation of a few of the many topics in the collection, namely mainstream video games, interactive fiction, and conversational agents. Of course, these topics leave out the table top games, the interactive dramas, et cetera. What you realize from considering this list is just how varied the objects of study in Second Person are, though the menagerie does make a coherent zoological exhibition.