Archive for the 'games' Category

Last year, I wrote the cut scenes for a Nintendo DS title called “WireWay” by Konami (now available for iPhone and iPad). The game features a mischievous character named Wiley, who spends his days hanging out with his buddy ReFresh and collecting Elan (stars) to reach various goals (to get rich, win the girl, […]

In the most recent step toward the conversational agent takeover (a conversonator apocalypse), the new video game Bot Colony by Montreal-based North Side is nearing completion. The game’s website promises “Unrestricted conversation in English between players and characters.” WRT took some time out from rearing our own chatbots for some unrestricted conversation with Bot Colony chief designer, Eugene Joseph.

Hello everyone!
Boy, I’ve been a bad poster here. Nearly finished the PhD though. So will be back on teh case. Anyway, I wanted to share with you a project that I think some of you would find interesting.
For a few years I’ve been working with the Australian Literature Board on their Story of […]

WRT has it on good authority (the authors’) that Chris Crawford, collaborating with Laura J. Mixon, is readying the full launch of an interactive story-authoring system almost 20 years in the making. Introducing “SWAT” (Storyworld Authoring Tool) and Storyteller (the software for playing a SWAT Storyworld). Crawford first took on this epic quest […]

I Love You, Beth Cooper was described to me as a John Hughes film as a book. It has the nerdy protagonist. The unreachable cheerleader (slated to be played by the quintessential cheerleader, Hayden Panettiere). The wacky friend and loads of comic violence thanks to Larry Doyle, writer for The Simpsons (and […]






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