Archive for the 'games' Category
Interview with Bot Colony creator Eugene Joseph
7 Comments Published by Mark Marino June 8th, 2009 in Poetics, bots, Features, games, Text Art, Fictionality, Interviews.In the most recent step toward the conversational agent takeover (a conversonator apocalypse), the new video game Bot Colony by Montreal-based North Side is nearing completion. The game’s website promises “Unrestricted conversation in English between players and characters.” WRT took some time out from rearing our own chatbots for some unrestricted conversation with Bot Colony chief designer, Eugene Joseph.
FYI: The Writer’s Guide to Making a Digital Living
3 Comments Published by Christy Dena April 24th, 2009 in poetry, hyperfic, IF, Poetics, Features, News, games, Publications, Education.Hello everyone!
Boy, I’ve been a bad poster here. Nearly finished the PhD though. So will be back on teh case. Anyway, I wanted to share with you a project that I think some of you would find interesting.
For a few years I’ve been working with the Australian Literature Board on their Story of […]
Chris Crawford Delivers a Sneak Peek at SWAT! (with Interview)
4 Comments Published by Mark Marino February 14th, 2009 in HCTI, Features, News, games, Software, Interviews.WRT has it on good authority (the authors’) that Chris Crawford, collaborating with Laura J. Mixon, is readying the full launch of an interactive story-authoring system almost 20 years in the making. Introducing “SWAT” (Storyworld Authoring Tool) and Storyteller (the software for playing a SWAT Storyworld). Crawford first took on this epic quest […]
A Novel Protagonist with a Health Meter?
6 Comments Published by Mark Marino December 9th, 2008 in HCTI, CYOA, Features, Off Topic, games, Criticism, Fictionality.I Love You, Beth Cooper was described to me as a John Hughes film as a book. It has the nerdy protagonist. The unreachable cheerleader (slated to be played by the quintessential cheerleader, Hayden Panettiere). The wacky friend and loads of comic violence thanks to Larry Doyle, writer for The Simpsons (and […]
Command Lines: Dissertation on Interactive Fiction and New Media
8 Comments Published by Jeremy Douglass November 27th, 2007 in code, IF, CYOA, Researchers, Features, games, Criticism, Publications, Education.Please enjoy my completed Ph.D. dissertation. Yes, this also marks my return to writing on WRT. Yes, it’s good to be back.
I’m pleased to announce that my Ph.D. dissertation: “Command Lines: Aesthetics and Technique in Interactive Fiction and New Media” is filed and available in final form. You can download Command Lines […]