Archive for the 'games' Category

Online writers have something that previous writers did not have instant access to, powerful reading data from analytics. While in the case of “a show of hands,” I found the analytics to be both instructive and depressing (since you can see how far registered users had clicked through), in the case of “Living Will” […]

One of the original members of WRT, Christy Dena, has come out with a unique iPad experience entitled, Authentic in All Caps. (Just under a week to help with the funding.)
At WRT, we’ve had lots of conversations about using the Internet as a kind of palette. But Christy and her collaborators have taken […]

Last year, I wrote the cut scenes for a Nintendo DS title called “WireWay” by Konami (now available for iPhone and iPad). The game features a mischievous character named Wiley, who spends his days hanging out with his buddy ReFresh and collecting Elan (stars) to reach various goals (to get rich, win the girl, […]

In the most recent step toward the conversational agent takeover (a conversonator apocalypse), the new video game Bot Colony by Montreal-based North Side is nearing completion. The game’s website promises “Unrestricted conversation in English between players and characters.” WRT took some time out from rearing our own chatbots for some unrestricted conversation with Bot Colony chief designer, Eugene Joseph.

Hello everyone!
Boy, I’ve been a bad poster here. Nearly finished the PhD though. So will be back on teh case. Anyway, I wanted to share with you a project that I think some of you would find interesting.
For a few years I’ve been working with the Australian Literature Board on their Story of […]






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