Archive for the 'games' Category



Please enjoy my completed Ph.D. dissertation. Yes, this also marks my return to writing on WRT. Yes, it’s good to be back.

I’m pleased to announce that my Ph.D. dissertation: “Command Lines: Aesthetics and Technique in Interactive Fiction and New Media” is filed and available in final form. You can download Command Lines […]

This past week at the University of California, Irvine, all the members of Grand Text Auto descended on the Beall Center for an exhibition of their work and a symposium. How does a blog become an exhibit? Quite easily, as the artist/critics of that widely read blog presented works from their variegated repertoire.
Included […]

Facebook as a Genre
As students and, increasingly, faculty move into Facebook, the slew of applications catering to their needs have been slewing fast, sent forth by the release of the API back in May. While many of these merely add on a new infective meme to the wildly-popular social network, […]

Communication Studies seems to be heading in the direction of hardware and software along the lines of software and console studies. Once recent study calls for more “advanced” games. Unfortunately, “advanced” seems best measured in pixels rather than story units. And so continues the negotiations between hard and soft sciences and the […]

We at WRT have been looking at the use of new technologies (specifically web applications) for storytelling for a while. In particular, here are some of the web technologies we’ve covered here: Diigo Fiction, Snap Fiction, Wiki Fiction, PYOP (pic-your-own-podventure), Google Maps and Earth. Despite all this flurry, it is very rare to find a simple app, or web app, […]






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