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games archive at WRT: Writer Response Theory

Archive for the 'games' Category




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On the Polyphonic Method
A couple of months ago Micheal Benton approached us at Writer Response Theory to participate in the Reconstructions issue on blogging. We’re Really Thrilled about the idea — who wouldn’t want to blog about blogging?! But when the time came to write, we three researchers kept weaving in and out of approaches. Should we have a single voice? That is always a good approach, but a collaborative document isn’t written with a single voice in the first draft. It begins as a mixture of voices that synergise and become one (either with poetic ease or a crow-bar). We haven’t reached that chorus point yet. Don’t know if we ever will. And, to be frank, we like the idea of pulling back the curtain and revealing what a collaborative-text-in-formation looks like. Indeed, it is emblematic of our collaborative blogging at WRT.

So, why do we blog…together?


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New Media text: Golpe de Gracia from Jaime Alejandro Rodríguez Ruiz.

Author of El Relato Digital, Jaime Alejandro Rodríguez Ruiz(with his team of designers) has once again proven himself to be a serious artist and innovator in the realm of electronic narrative with the release of his latest piece, Golpe de Gracia. Ruiz, who teaches at the University of Javeriana in Bogotá, continues to prove himself a shape-shifter, metamorphosizing his narratives into whatever new media forms he encounters. As a result, his works serve as lessons of the possibility and limitations of these forms. They are a kind of literary stylebook, encyclopedias of forms, as he would have it. From Gabriella Infinita to Golpe de Gracia, we can trace his experiments in these forms, which both stand alone and combine to build complex narratives.


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My latest articles in SLATE Magazine explore the notion of the art space in virtual worlds. In part one I analyse how some spaces are remediations of the real world and then in part two I pose ideas about what would be the ‘white cube’ equivalent (the ideal environment to experience art) in a virtual […]


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Recently, Mark discussed the 2003 ELDRAS hoax in which a chatbot / author committed suicide in anticipation of imminent reincarnation. Tracing the explosion of discussion on the message board, he notes some lessons for hoaxing and viral marketing - in particular, citing a lacuna, some original news source that doesn’t exist.

When I first read about […]


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What I bought, was a game; what I found was a authorware in a game. “The Movies” by Lionhead Studios falls into the grey area between authorware and video game. Players of the game can use it to make and share content. What can we as electronic authors make of this new genre?






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