Archive for the 'IF' Category
FYI: The Writer’s Guide to Making a Digital Living
1 Comment Published by Christy Dena April 24th, 2009 in poetry, hyperfic, IF, Poetics, Features, News, games, Publications, Education.Hello everyone!
Boy, I’ve been a bad poster here. Nearly finished the PhD though. So will be back on teh case. Anyway, I wanted to share with you a project that I think some of you would find interesting.
For a few years I’ve been working with the Australian Literature Board on their Story of […]
Command Lines: Dissertation on Interactive Fiction and New Media
18 Comments Published by Jeremy Douglass November 27th, 2007 in code, IF, CYOA, Researchers, Features, games, Criticism, Publications, Education.Please enjoy my completed Ph.D. dissertation. Yes, this also marks my return to writing on WRT. Yes, it’s good to be back.
I’m pleased to announce that my Ph.D. dissertation: “Command Lines: Aesthetics and Technique in Interactive Fiction and New Media” is filed and available in final form. You can download Command Lines […]
The Exhibitionists of GTxA
8 Comments Published by Mark Marino October 7th, 2007 in generators, hyperfic, IF, Researchers, bots, Features, News, games, Criticism, Conferences, Installation.This past week at the University of California, Irvine, all the members of Grand Text Auto descended on the Beall Center for an exhibition of their work and a symposium. How does a blog become an exhibit? Quite easily, as the artist/critics of that widely read blog presented works from their variegated repertoire.
Included […]
2/3 WRT + 1/6 GTxA + 1 Prince = Second Person @ USC
5 Comments Published by Mark Marino March 16th, 2007 in hyperfic, IF, Poetics, Researchers, bots, Features, games, Criticism, Conferences.As a practice, we don’t announce talks at WRT, but this one presents an interesting convergence, a kind of crossover episode where the IF League meets the X-Bots meets the Game Squad in one of those moments of academic alliance: But who are we fighting against?
Second Person: An evening on writing and gameplay
6-8pm, April 4, 2007,
as part of Scott Fisher’s CTIN 511
USC’s Robert Zemeckis Center for Digital Arts (RZC),
Room 201 Zemeckis Media Lab (ZML)
[This talk is not open to the public, but we will blog about it afterwards. The hosts can answer inquiries about access.]
As part of the LA book launch for Second Person, Role-Playing and Story in Games and Playable Media (MIT Press 2007) several of the contributors and one of the editors will be speaking at USC to one of the Masters classes in interactive media. Editor, artist, and scholar Noah Wardrip-Fruin will present the collection joined by WRT’s Jeremy Douglass and Mark Marino and renown video-game creator Jordan Mechner.
The talk marks one of the first public launch stops for Second Person on the West Coast but more importantly marks an important presentation of a few of the many topics in the collection, namely mainstream video games, interactive fiction, and conversational agents. Of course, these topics leave out the table top games, the interactive dramas, et cetera. What you realize from considering this list is just how varied the objects of study in Second Person are, though the menagerie does make a coherent zoological exhibition.
Time Travel via electronic literature
2 Comments Published by Mark Marino January 22nd, 2007 in hyperfic, IF, CYOA, Poetics, Features, Criticism.Literary hypertext is experiencing a renaissance. As part of a year-long series on this renaissance, I would like to offer several posts about recent works in the form. Part of the renaissance comes from time travel. Note: This post builds on the ideas introduced in Noah Wardrip-Fruin and Pat Harrigan’s new collection Second Person.
Time travel is a favorite topic for science fiction lovers and loveable losers, the Marty McFly in all of us. (see this U Michigan course onThe Drs. Phebson time travel lit.) The topic seems particularly popular in time-based and time-fixed media such as film (see this film list, for example. However, time travel becomes more than just a plotline of regret in the world of hypertext because through this narrative device moving from time period to time period becomes a metaphor for moving from page to page on the web. Or perhaps, another way to say it, drawing from N. Katherine Hayles’ terminology, the internet becomes a material metaphor for time travel.