Archive for the 'IF' Category



When a digital artwork, game, or story exists in many forms across many hardware and software systems, what is the ‘real’ work, and do we experience it differently?
Right now I’m thinking about that ur-interactive fiction, Adventure (a.k.a. ADVENT, Colossal Cave Adventure, etc.) - which through its complex history has been both massively cross-platform and massively […]

Bob Norris, administrator of the Bot Central forum, has renewed a monthly competition for producers of chatbots: The World Chatterbot Competition. This is the first monthly competition for conversational agents (that I’m aware of ), but surely not the first competition for chatbots or even other forms of elit.

P.J. Hruschak’s Timeline of notable video game villians (2006-01-18) has a whimsical “evolutionary highlight of evil” angle. The first three entries are

1958-76 The Dot (Pong)
1977 The Word ‘GRUE’ (Zork)
1978 2D Monochromatic Aliens (Space Invaders)

Hruschak uses a 1977 development date for Zork (rather than the mass commercial release, 1980) in order to get a nice evolutionary […]

Following up on the recent discussion of IF news, here is a grab-bag of digital text art news items. Our general practice at WRT is to add interesting articles to our bookmark feed as we find them (del.icio.us/wrt), but only blog on when we have substantial commentary. We may experiment with writing a monthly […]

Last November, Vauhini Vara’s Wall Street Journal article on contemporary interactive fiction, “Keeping a Genre Alive” (2005-11-15), inspired general comment in fan circles that IF had made the big pages. The article’s angle was that the IF community is a “back to basics” cult, and the piece inspired some shorter nostalgia-oriented spots such as Michael […]






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