Archive for the 'IF' Category

For anyone attempting to follow news on interactive fiction, a few general tips:
For general announcements, Brass Lantern posts regular news items and features on adventures games, more than half of which are IF-specific. Xyzzy News is also a traditional (but seldom-updated) news source.
For reviews and interviews, SPAG (Society for Promotion of Adventure Games) publishes […]

ELO Call

As most of you will be aware, the Electronic Literature Collection — Call for Works has gone out. To qualify, the work needs to be:
Literary quality will be the chief criterion for selection of works. Other aspects considered will include innovative use of electronic techniques, quality and navigability of interface, and adequate representation of the […]

IF Audiogaming

The recent post on ifbyphone discussed the technique of making interactive text available as interactive audio. How does this media-shifting affect the experience?

There is a long-standing connection between the IF community and blind/visually impared gaming or audiogaming. While not all IF is accessible, the vast majority can be used by a visually impared gamer […]

Interactive Fiction by Phone

Ifbyphone, LLC, as their name implies, allows you to play interactive fiction by phone.
However this is not through enabling your cellphone as a device that runs an IF interpreter, but rather through an interactive voice service. The parser text is read out-loud to you via text-to-speech, and your voice commands are sent back to the […]

IF and the Subtitle

You can learn a lot about an interactive fiction from the subtitle.
The subtitle has been with IF since almost the beginning, starting with Infocom’s decision to split Crowther and Wood’s “Adventure” into three parts with corresponding episode names: “Zork I: The Great Underground Empire,” “Zork II: The Wizard of Frobozz,” and “Zork III: The Dungeon […]

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