Archive for the 'Text Art' Category



Last year, I wrote the cut scenes for a Nintendo DS title called “WireWay” by Konami (now available for iPhone and iPad). The game features a mischievous character named Wiley, who spends his days hanging out with his buddy ReFresh and collecting Elan (stars) to reach various goals (to get rich, win the girl, […]

This summer Mira Zimet of USC’s College of Letters, Arts, and Sciences asked me to explain electronic literature in 60 seconds. Here was my answer (in a minute and a half).
Featured in the video (in order):
Jason Nelson’s Sydney’s Siberia, Kate Pullinger’s Inanimate Alice, Young-Hae Chang Heavy Industries’ Nippon, and Michael Mateas […]

In the most recent step toward the conversational agent takeover (a conversonator apocalypse), the new video game Bot Colony by Montreal-based North Side is nearing completion. The game’s website promises “Unrestricted conversation in English between players and characters.” WRT took some time out from rearing our own chatbots for some unrestricted conversation with Bot Colony chief designer, Eugene Joseph.

[updated 6/1/09]

Introducing PeoplePaper:
Last spring, Holly Willis and the Institute for Multimedia Literacy hosted the 24/7 DIY Video Summit. (See the newly relaunched web-page here, complete with videos and much much more.) here’s a project that invited you to DIY using the participants of that summit! Don’t just cite media critics, make them say what […]

Hello everyone!
Boy, I’ve been a bad poster here. Nearly finished the PhD though. So will be back on teh case. Anyway, I wanted to share with you a project that I think some of you would find interesting.
For a few years I’ve been working with the Australian Literature Board on their Story of […]






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