Archive for the 'games' Category
TextQuake as Breakdown
1 Comment Published by Jeremy Douglass September 19th, 2005 in code, games, Text Art, Software.Yet another variation on the TextQuake concept.
untitled game by jodi (2002) is an artistic exxperiment with Quake 1 source code and text output. It has the following category entry from the Selectparks Archive:
12 quake 1 mods. untitled-game mutates the semiotics of navigational perception, abstracting original game ontology. controls for mobility, enemy identification, narrative cognition, reward […]
IF and Indie Aesthetics in Games
9 Comments Published by Jeremy Douglass September 14th, 2005 in Uncategorized, IF, games.The Ludologist recently hosted an approving discussion of Greg Costikyan’s complaint on the lack on an indie aesthetic in gaming. My reaction to Costikyan’s Escapist article was a little different, although it focused on the same quote:
in gaming, we have no indie aesthetic, no group of people (of any size at least) who […]
Fantasy Football as Interactive Storytelling
6 Comments Published by Mark Marino September 13th, 2005 in News, games, Text Art.Are Fantasy Sports a type of Interactive Storytelling? The answer may be stranger than you think.
Patent on Sanity in Video Games
1 Comment Published by Jeremy Douglass September 8th, 2005 in Uncategorized, IF, Features, games, Text Art, Software.One of the clearest hallmarks of contemporary interactive fiction design is a focus on experimental point of view. Often, the exquisitely unique mental situation of the protagonist (rather than a series of external conflicts) is the main subject of these works of IF.
I’m thinking here of the crumbling denial of Andrew Plotkin’s Shade or the […]
Ideal and Implied Gamers
0 Comments Published by Jeremy Douglass September 5th, 2005 in games, Criticism.Corvus Elrod recently discussed the role of the gamer, and proposed the idea of an Ideal Gamer, a conceptual person who replaces “genre” as the guiding light of the innovative game designer. Elrod is currently tracking down Umberto Eco’s The Role of the Reader and meditating on the importance of player expectation to the […]