Archive for the 'ASCII' Category



Two Character-Art Cats

Like the differences between emoticons and kaomoji, there is a distinction between ASCII art and Shift_JIS art.
A promotional music video featuring a character-art cat recently aired in Japan to some controversy. The issue? The cat, “Noma Neko,” was derivative of piece of character-art, “Mona,” the mascot of 2channel,* the biggest internet discussion board […]

Previously I wrote about using the recently open-sourced Quake code to create navigable text art, a concept I dubbed TextQuake. But it turns out that there have already been many TextQuakes, and there may be many more….
Textmode Quake is an ASCII art rendition of the Quake 3D engine graphics, playable in real time. As […]

Sascha Pohflepp’s Eavesdripping uses falling drops to write on water - turning a rain puddle into a pixelated lite-brite screen or, alternately, turning rain into a dot-matrix printer.
The concept of “controllable artificial rain” takes the impact of a drop of water on a puddle as its pixel, and builds up a technology to order and […]

Emoticons and Kaomoji

Do you know the difference between emoticons and kaomoji?

Smile  (emoticon)   :-)
  Bow  (kaomoji)  m(_ _)m

Emoticons are sequences of printable characters intended to represent faces. (In some software like instant messenger clients, they also include small graphic icons substituted for the same purpose, but here I’ll be talking strictly about digital text emoticons.)
Within digital character art, emoticons […]

Like image-primary art, we can categorize text-primary art by features: static or moving? passive or interactive?
Yet one of the most important aesthetic aspects of text art is not whether or not it is animated, but whether the font is fixed-distance or proportional. Works with similar font-systems may have more in common with each other […]