Archive for the 'IF' Category



IF Audiogaming

The recent post on ifbyphone discussed the technique of making interactive text available as interactive audio. How does this media-shifting affect the experience?

There is a long-standing connection between the IF community and blind/visually impared gaming or audiogaming. While not all IF is accessible, the vast majority can be used by a visually impared gamer […]

Interactive Fiction by Phone

Ifbyphone, LLC, as their name implies, allows you to play interactive fiction by phone.
However this is not through enabling your cellphone as a device that runs an IF interpreter, but rather through an interactive voice service. The parser text is read out-loud to you via text-to-speech, and your voice commands are sent back to the […]

IF and the Subtitle

You can learn a lot about an interactive fiction from the subtitle.
The subtitle has been with IF since almost the beginning, starting with Infocom’s decision to split Crowther and Wood’s “Adventure” into three parts with corresponding episode names: “Zork I: The Great Underground Empire,” “Zork II: The Wizard of Frobozz,” and “Zork III: The Dungeon […]

The EGBG Telemarketing Counterscript is a conversational diagram (or script) for use by a person receiving a telemarketing call. It neatly turns the process of anonymous information collection around on the telemarketer, and in so doing performs a parody of the practice of scripting telephone market surveys.
EGBG is a ???research office??? founded by Martijn Englebregt […]

The Ludologist recently hosted an approving discussion of Greg Costikyan’s complaint on the lack on an indie aesthetic in gaming. My reaction to Costikyan’s Escapist article was a little different, although it focused on the same quote:
in gaming, we have no indie aesthetic, no group of people (of any size at least) who […]