Author Archive for C Archive Page 3
Inspired by radio plays and CYOA, Jim Munroe, a prolific artist of many media, has created?a “pick-your-own-podventure”. Episode 1 of “The Letter” is available for download at his site and through iTunes. You can only traverse the episodes with the mp3 downloads, or through your iPod. The mystery/fictionality play alot of fun, and once again […]
WRT interview with Chris Crawford
7 Comments Published by Christy Dena April 24th, 2006 in Software, Education, Podcasts.WRT interview with Chris Crawford: well-known game industry critic and interactive storytelling evangelist. Yes, that’s right. We’ve interviewed Chris and it is a podcast!
Chris Crawford has been pursuing the design of new worlds using new media for two decades. He wrote The Art of Computer Game Design whilst leading the games research group at Atari. […]
Remediated Books & Their Text
3 Comments Published by Christy Dena April 16th, 2006 in Uncategorized, HCTI, Text Art, Publications.We’ve mentioned other examples of books that are remediated online, like the Wanted microsite comic with rich media games I posted about, Jeremy’s post about the Puma catalogue, and the Lycette Bros. work. Here are a couple of non-fiction remediated books to add to the mix:
NXTbook Media’s 2006 Streaming Media Sourcebook
NXTbook Media “optimize” print for […]
Gnoetry: interview with Eric Elshtain
4 Comments Published by Christy Dena April 2nd, 2006 in HCTI, generators, Poetics, bots, CCS, Text Art, Criticism, Software, HAI.Many readers of this blog would be familiar with the poem generator:?Gnoetry. It is, basically, a computer program with which a human collaborates to create new poems out of a pool of texts. It is a form of constrained writing and an experiment in human-computer collaboration.?It has been described and labeled in many ways, such?as […]
Maptainment, mapvertising, Locative Arts, Locative media, Google Art…
2 Comments Published by Christy Dena March 11th, 2006 in mobile.I love Google Earth, for what it could do, and I love maps, for what they do.?Using technology and location representations as well as RL locations is big. Location, location, location. Whether it is virtual or real, you have to at least contextualise yourself according to some real or virtual grid.?Here is a round-up of […]