Archive for the 'Software' Category
ridcat: an interview with creator Neil Kandalgaonkar
0 Comments Published by Jeremy Douglass June 18th, 2006 in Uncategorized, generators, Poetics, Features, Text Art, Software.“ridcat” is a project that visualizes political speeches “from literary imagery to actual imagery,” producing a cloud of iconic photographs. The transformation is fascinating both in its products and through its process - a psychotherapy technique called Regression Imagery Analysis. WRT interviewed creator Neil Kandalgaonkar.
WRT: When did you develop ridcat, and when was it first […]
Literatronica: The next generation of hypertext authoring
4 Comments Published by Mark Marino May 22nd, 2006 in Uncategorized, ASCII, HCTI, hyperfic, Poetics, Features, Criticism, MSA, Software, Fictionality.Hypertext literature?is ready for a new?tool and it’s name is Literatronica.
Plain Text, Weird Text
0 Comments Published by Jeremy Douglass May 12th, 2006 in Uncategorized, ASCII, code, Poetics, Text Art, MSA, Software.What are the digital art forms that use plain text? One of the most common examples is ASCII art - using arrangements of characters to create images. Another is artful computer code, including quines (which generate their own source code as output) and artfully obfuscated code which stretches the limits of how source […]
It Plays Adventure
4 Comments Published by Jeremy Douglass May 4th, 2006 in HCTI, IF, Text Art, MSA, Software.When a digital artwork, game, or story exists in many forms across many hardware and software systems, what is the ‘real’ work, and do we experience it differently?
Right now I’m thinking about that ur-interactive fiction, Adventure (a.k.a. ADVENT, Colossal Cave Adventure, etc.) - which through its complex history has been both massively cross-platform and massively […]
WRT interview with Chris Crawford
6 Comments Published by Christy Dena April 24th, 2006 in Software, Education, Podcasts.WRT interview with Chris Crawford: well-known game industry critic and interactive storytelling evangelist. Yes, that’s right. We’ve interviewed Chris and it is a podcast!
Chris Crawford has been pursuing the design of new worlds using new media for two decades. He wrote The Art of Computer Game Design whilst leading the games research group at Atari. […]