Archive for the 'code' Category
Web Statistics Poem Generator
2 Comments Published by Jeremy Douglass November 21st, 2005 in search, code, poetry, generators, Text Art.While reading the blog of the code-artist mez (Mary-anne Breeze, a.k.a. net_wurker), I encountered her Web Statistics Poem Generator v.1, a blog entry which specifies a process resulting in a poem.
_Input:_ 3/9/05 key word entries
1 + 3 + 5 + 7
4 + 8 + 10
11 + 13 + 15
16 + 17 + 20
21 + 22 […]
ELO Call
0 Comments Published by Christy Dena November 6th, 2005 in ASCII, code, poetry, generators, hyperfic, IF, games, Text Art.As most of you will be aware, the Electronic Literature Collection — Call for Works has gone out. To qualify, the work needs to be:
Literary quality will be the chief criterion for selection of works. Other aspects considered will include innovative use of electronic techniques, quality and navigability of interface, and adequate representation of the […]
Recently I talked about the idea of biowriting and the interesting category of DNA bioart. Here is one example of digital DNA biowriting in practice.
One of the central issues of representation in DNA biowriting is transcoding the alphabet into DNA. In digital DNA biowriting, this means transcoding ASCII or Unicode into the nucleotides adenine, cytosine, […]
TextQuake as Breakdown
1 Comment Published by Jeremy Douglass September 19th, 2005 in code, games, Text Art, Software.Yet another variation on the TextQuake concept.
untitled game by jodi (2002) is an artistic exxperiment with Quake 1 source code and text output. It has the following category entry from the Selectparks Archive:
12 quake 1 mods. untitled-game mutates the semiotics of navigational perception, abstracting original game ontology. controls for mobility, enemy identification, narrative cognition, reward […]
TextQuake: A Quake Art Concept
3 Comments Published by Jeremy Douglass August 24th, 2005 in code, Features, games.The recent public release of the source code to the Quake III game engine has me thinking about modding - specifically, a setup in which 3d game levels are used as environments for reading text written on the walls. This is the seed of the idea for a project called TextQuake.
But before this lazyweb […]