Archive for the 'Software' Category



“ridcat” is a project that visualizes political speeches “from literary imagery to actual imagery,” producing a cloud of iconic photographs. The transformation is fascinating both in its products and through its process - a psychotherapy technique called Regression Imagery Analysis. WRT interviewed creator Neil Kandalgaonkar.
WRT: When did you develop ridcat, and when was it first […]

Hypertext literature?is ready for a new?tool and it’s name is Literatronica.

What are the digital art forms that use plain text? One of the most common examples is ASCII art - using arrangements of characters to create images. Another is artful computer code, including quines (which generate their own source code as output) and artfully obfuscated code which stretches the limits of how source […]

When a digital artwork, game, or story exists in many forms across many hardware and software systems, what is the ‘real’ work, and do we experience it differently?
Right now I’m thinking about that ur-interactive fiction, Adventure (a.k.a. ADVENT, Colossal Cave Adventure, etc.) - which through its complex history has been both massively cross-platform and massively […]

WRT interview with Chris Crawford: well-known game industry critic and interactive storytelling evangelist. Yes, that’s right. We’ve interviewed Chris and it is a podcast!
Chris Crawford has been pursuing the design of new worlds using new media for two decades. He wrote The Art of Computer Game Design whilst leading the games research group at Atari. […]