Archive for the 'games' Category
Girls and Gaming Conference (UCLA)
3 Comments Published by Mark Marino May 10th, 2006 in Uncategorized, Poetics, games, Text Art, Criticism, Education, Social.On Tuesday, May 9, UCLA and?the National Science Foundation (NSF) sponsored an afternoon conference entitled “Girls?’n’ Gaming,”?focussing on “where girls and women are in gamers and what they want.”? The conference followed a workshop: “Beyond Barbie and Mortal Kombat: New Perspectives on Gender, Games and Computing.”? Below are notes from?the first?of the three panels.?
(Rough notes)
Of […]
ELO Call
0 Comments Published by Christy Dena November 6th, 2005 in Uncategorized, ASCII, code, poetry, generators, hyperfic, IF, games, Text Art.As most of you will be aware, the Electronic Literature Collection — Call for Works has gone out. To qualify, the work needs to be:
Literary quality will be the chief criterion for selection of works. Other aspects considered will include innovative use of electronic techniques, quality and navigability of interface, and adequate representation of the […]
Conference on Games & Pedagogy
5 Comments Published by Christy Dena November 2nd, 2005 in games, Education.The New Media Consortium Online Conference on Educational Gaming is being held on December 7-8, 2005. The conference is held live and online with presentations ‘ondemand’.
The conference is designed to continue the very engaging and rich dialogs begun at the recent NMC Regional Conference at Yale with a broader audience, and further explore how […]
Locative Arts (where a game is played with people running through the streets, rigged with PDAs, GPS and phones, usually with online players as well) have been big for a few years now. I missed the last Blast Theory event that happened in Oz last year and so am keen not to miss another one. […]
Interactive Narrative Reader
5 Comments Published by Christy Dena October 19th, 2005 in Uncategorized, Poetics, Researchers, games, MSA.A collection of 22 articles, brought out by sagas writing interactive fiction and sagasnet, looks like an excellent resource for researchers, practitioners, lecturers and commissioners of interactive content. Developing Interactive Narrative Content covers a range of arts types & concerns.
[T]he reader explores the expanding field of interactive media itself by covering iTV, interactive film, games, […]