Flowchart Art and Comics
Flowchart art uses a multilinear diagram that convey stories or experiences. Examples such as EGBG’s ???Telemarketing Counterscript??? were discussed earlier on WRT in relation to interactive fiction mapping practices. Some other examples of flowchart art include works by Scott McCloud, Chris Ware, and Craig Robinson.
Scott McCloud’s ???Carl??? sequence from Understanding Comics is a multilinear story without connecting lines to indicate flow - instead, the implicit motion between any adjascent panels recalls the rules of a board game. The online followups to the original Carl involved both a collaboratively authored Choose Your Own Carl and a non-branching interface in which loops could be expanded and closed as stretchtext (see also Michele Salvador’s Carl as a stretchtext interface).
While he doesn’t use them in “Carl,” McCloud is also notable for suggesting the use of flowchart-like linking-lines. He proposes the term ???trail??? to describe a line that indicates reading flow between panels. McCloud’s first work with trails, Porphyria’s Lover (1998), was not multilinear, but rather used trails to establish a spatial reading order and rhythm along a large artfully nonconventional arrangement of panels - and this has been typical of most of his use of trails. Linear though McCloud’s trails may be, trails are also a vital technique for multilinear flowchart art, and the coinage ‘trails’ is an interesting one in terms of flow - while the practice in many professional flowcharts is to use what might be termed ‘arrows,’ ‘vectors,’ or other unidirectional indicators etc., McCloud’s term is direction-neutral and his examples of trails are visually bidirectional.
The work of Chris Ware includes examples of diagrammatic flow constantly throughout his work - so much so that both intricate diagrams and the periodic use of propositional connectors (AND, BUT, SO, THEN) have become signature styles. While Ware has experimented with multipath reading much more extensively than McCloud, his paths are often not causal - rather than posing choices for the reader, they instead bifurcate along points of view, allowing the story to quickly trace a number of people distrubted in space and time. In this example, a child, her birth and adoptive parents, and even the delivering doctor and adoption officer are united schematically in a complex family history.
Craig Robinson’s ???What If??? depicts a forking-path timeline in which one man’s life decisions create his own personal family tree. (Robinson was previously mentioned on Grand Text Auto, also in relation to “Carl.”) While the trails are alternate choices, as in the original ???Carl,??? and while both have a central figure for whom all roads lead towards death, the experience of viewing ???What If??? is not the experience of making choices. McCloud’s sequence is meant to be read, following trails from panel to panel, as are Ware’s diagrams, however Robinson’s large image can be scanned or browsed while ignoring the trails as easily as not. In ???What If??? the flow lines are somewhat inscrutable at first, as all the action is hidden behind a sequence of identities - there are no visible verbs, only nouns. In order to read, one must either click each identity for a pop-up description or else hover the mouse until the text appears - somewhat comparable to the practice of adding secret mouse-over subtitles to webcomics (e.g. A Softer World, Dinosaur Comics) or of the use of a hidden text layer in annotated photographs (e.g. the flowchart Google’s Master Plan).
While McCloud and Ware’s flowcharts are comics, and Robinson’s is image-based, there are other examples of text-based flowchart art that are more comparable to EGBG’s ???Telemarketing Counterscript??? - in particular Bill Barker’s ???Schwa??? flowcharts and David Bryne’s tree drawings. But more on how text changes the flow later.
Read Part II: Flowchart Art and Comic Flow Types
February 15th, 2006 at 7:37 pm
If you like those, you’ll love Jason Shiga’s “Meanwhile…”.
February 15th, 2006 at 8:21 pm
I was amazed when I first saw that particular page from Chris Ware in a gallery. Those original pages are the reason I ended up buying his book.
February 15th, 2006 at 11:44 pm
I second Andy’s recommendation of Jason Shiga.
In fact, the landmark book that Jason did was “Hello World”. It’s totally crazy delicious. It was rumored to be out of print, but if you can track him down, he usually has a few in stock.
February 16th, 2006 at 5:30 am
I love the 5 by 5 matrix version and asked Jason last year if he would photocopy it for me (paid of course), to no avail… :(
February 17th, 2006 at 10:16 am
I respectfully submit for consideration Tragic Lad’s cartoons. The Bunny & Cantelope series especially.
February 17th, 2006 at 12:45 pm
Tym Godek’s My Life with Pets is also recommended along these lines.
February 17th, 2006 at 3:13 pm
Also worth mentioning is McCloud’s long-promised Story Machine, a flow-chart style idea-generation device.
February 17th, 2006 at 8:24 pm
[…] For those who follow the comments threads of this blog, you???ll know that Richard Wallace posted about ???territories of language??? and the visualisation of Alice???s brain. The various images display the categories of the Alicebot brain (the AIML) according to the amount of categories, how the patterns are linked, the same word start points and so on. This post is about an idea that I???ve been experimenting with for a while and am keen to find out about other examples???What if dialogue were input to Alice with the aim to create a particular shape in the visual representation? Or, to bring it back to stories in general (and they way I started on this mode of content creation), what if you plotted a story according to the shape a visual representation of it looks like? Before I continue, I???ll outline a few related concepts. Jeremy???s recent post about flowchart art explores the telling of stories through images that are displayed in a flowchart style. Many of the readers of this blog would be familiar with spatial hypertext works and software such as Eastgate???s Storyspace (see pic). You may also be familiar with what has become known as Freytag???s Triangle (see pic) and Brenda Laurel???s interactive extrapolation (Laurel, 1993). These are visual representations of the abstract structures of a story ??? how the drama should ???rise???. […]
February 20th, 2006 at 11:45 pm
[…] Flowchart art involves lines of flow between pages, lexias, or, in the case of comics, panels. Common examples of flow include both multilinear plot branching and the arrangement of monolinear elements - as was previously discussed using examples of flowchart art in the work of Scott McCloud, Chris Ware, and Craig Robinson. After receiving some excellent suggestions of further examples, I have some thoughts on types of flow - including aleatory (random) flow, inaccessible (hidden) flow, and procedural (performed) flow. The examples are Scott McCloud (again) and his “The Story Machine,” Tym Godek’s “My Life with Pets”, Tragic Lad’s “Bunny and Cantelope,” and Jason Shiga’s “Meanwhile.” […]
March 3rd, 2006 at 1:58 am
[…] WRT ist ein Blog, das ich glaube ich zu selten lese. In Flowchart Art and Comics stellt Jeremy Douglass f?nf verschiedene M?glichkeiten vor, (Ablauf)Diagramme zu illustrieren. […]