We’ve mentioned other examples of books that are remediated online, like the Wanted microsite comic with rich media games I posted about, Jeremy’s post about the Puma catalogue, and the Lycette Bros. work. Here are a couple of non-fiction remediated books to add to the mix:
NXTbook Media’s 2006 Streaming Media Sourcebook
NXTbook Media “optimize” print for the web. This book is a digitised version of the print edition of the 2006 Streaming Media Industry Sourcebook. The book is navigated with a page turning simulation, just like the others we have seen. But it also has animated video advertisements and the authors reading out their articles. The subject of the text is also interesting as it offers a well assembled snapshot of streaming media.
if:books’ Card file of McKenzie Wark’s G4M3R 7H3ORY
The idea is to nest Ken’s work in the social network that surrounds it, made visible in the number of comments and topics posted. This accomplishes something fairly radical, shifting the focus from an author’s work towards the contributions of a work’s readers. The integration between the blog and forums, and the position of the comments in relation to the author’s work emphasizes this shift. We’re hoping that the use of color as an integrating device will further collapse the usual distance between the author and his reading (and writing) public.
The ‘book’ is “an examination of single-player video games that comes out of the analytic tradition of the Frankfurt School (among other influences)” (listserv post from Joseph Matheny). Ironically, the chunks of text make it difficult for me to assemble the whole work in head, but I’ll keep delving as it looks wonderful…